[Unreal-support] Net-synchs
Status: Beta
                
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      From: Kez W. <kez...@ma...> - 2000-12-25 02:34:17
      
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| Hi :) I am just wondering how servers running Unreal synchronise when they connect to each other. We've been using cn5.2.04 which uses net.burst to synch which is supposed to be the quickest and most efficient way of doing it. It reduces the amount of information exchanged between the two servers when they synch, to a minimum, which speeds it up. We're now 'thinking' of upgrading to UnrealIRCD as we tried it and the users liked it. :) I just basically want to know which method is the better, the Unreal or the cn ircd method we are using now. Hopefully you'll prove me wrong :P If you want to take a look at the open source code, you can obtain it from http://www.sisko.net/chatnet/cn5.2.04.tar.gz Kez kez...@ma... |