[Unreal-support] Disabling the Proxy Scanner
Status: Beta
Brought to you by:
wildchild
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From: Paul <pva...@ho...> - 2000-09-21 19:16:51
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Hello=20 I would like to know how to diable the Proxy Scanner for Unreal 3.1 sf = when a user logs on. Any help would be appreciated. I have been told that I have to change = something in the .h file and then re-compile. If so, please explain to = me how to do so, or send a file that tells me hwo. Thanks |