Re: [Unreal-users] Y:Line mapping?
Status: Beta
Brought to you by:
wildchild
From: Chris <ch...@cy...> - 2000-05-28 17:08:32
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Nope, that answered it. I forgot about the handy-dandy I:Line Thanks -Chris ---------- > From: Justin Hammond <fi...@dy...> > To: unr...@li... > Subject: Re: [Unreal-users] Y:Line mapping? > Date: Sunday, May 28, 2000 11:59 AM > > Create Multiple Y lines, like this: > Y:1:90:60:0:1000000 > Y:2:90:60:0:1000000 > > Y lines are: > Y:<CLASS>:PINGFREQ:CONNECTFREQ:MAXCON:SENDQ > class is just a number that represents this class > ping freq is how long after not receiving anything from a client (or server) > do we ping it to see if its still there > Connectfreq only applies to Server links, but its how often do we try to > autoconnect a Server > MAXCON says how many connections are allowed on this class > SENDQ is how big is the buffer for this client. if we have more than this > much data for the client (or Server) then we disconnect them. > > Then you use I lines eg: > I:ident@ip:pass:ident@hostmask::class > > so, a example of mapping aussie users to a different class: > > I:*@*::*.au::2 > > says any IP addy (we don't know what IP range australia has) with no > password, but comming from a domain in Australia is mapped to the Class 2 > or > I:*@*::fish@*.au::3 > puts anybody with the ident fish, and coming from australia into class 3 > > if your confused, fine.. Go read doc/example.conf for a good clear > explaination of them. :) > > Justin > > -----Original Message----- > From: Chris <ch...@cy...> > To: unr...@li... <unr...@li...> > Date: Monday, May 29, 2000 1:14 AM > Subject: [Unreal-users] Y:Line mapping? > > > >>From Memory (though I could be wrong) > >>The Y Line says how many clients you are allowed in a Particular Class. > >>Look for your Y line in your config and see if its around this number... > >You > >>might have to knock it up some more, or: > >>Map Clients to different Y lines. E.g Map US users to one Y line, and Map > >>Aussie users to their own Y line. > > > ><snip> > > > >How could you make the IRCd map different clients into different classes? > >Such as US, Canada, EU, South America, etc. > > > >Thanks > > > >-Chris > > > >_______________________________________________ > >Unreal-users mailing list > >Unr...@li... > >http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users |