Re: [Unreal-users] Y:Line mapping?
Status: Beta
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From: Justin H. <fi...@dy...> - 2000-05-28 16:59:51
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Create Multiple Y lines, like this: Y:1:90:60:0:1000000 Y:2:90:60:0:1000000 Y lines are: Y:<CLASS>:PINGFREQ:CONNECTFREQ:MAXCON:SENDQ class is just a number that represents this class ping freq is how long after not receiving anything from a client (or server) do we ping it to see if its still there Connectfreq only applies to Server links, but its how often do we try to autoconnect a Server MAXCON says how many connections are allowed on this class SENDQ is how big is the buffer for this client. if we have more than this much data for the client (or Server) then we disconnect them. Then you use I lines eg: I:ident@ip:pass:ident@hostmask::class so, a example of mapping aussie users to a different class: I:*@*::*.au::2 says any IP addy (we don't know what IP range australia has) with no password, but comming from a domain in Australia is mapped to the Class 2 or I:*@*::fish@*.au::3 puts anybody with the ident fish, and coming from australia into class 3 if your confused, fine.. Go read doc/example.conf for a good clear explaination of them. :) Justin -----Original Message----- From: Chris <ch...@cy...> To: unr...@li... <unr...@li...> Date: Monday, May 29, 2000 1:14 AM Subject: [Unreal-users] Y:Line mapping? >>From Memory (though I could be wrong) >>The Y Line says how many clients you are allowed in a Particular Class. >>Look for your Y line in your config and see if its around this number... >You >>might have to knock it up some more, or: >>Map Clients to different Y lines. E.g Map US users to one Y line, and Map >>Aussie users to their own Y line. > ><snip> > >How could you make the IRCd map different clients into different classes? >Such as US, Canada, EU, South America, etc. > >Thanks > >-Chris > >_______________________________________________ >Unreal-users mailing list >Unr...@li... >http://lists.sourceforge.net/mailman/listinfo/unreal-users > |