Re: [Unreal-users] hmm. bug?
Status: Beta
Brought to you by:
wildchild
From: Justin H. <fi...@dy...> - 2000-05-28 03:01:36
|
From Memory (though I could be wrong) The Y Line says how many clients you are allowed in a Particular Class. Look for your Y line in your config and see if its around this number... You might have to knock it up some more, or: Map Clients to different Y lines. E.g Map US users to one Y line, and Map Aussie users to their own Y line. I Also think if you want your IRCD to support more than 255 Connections you need to sometimes check out two things: 1) That your Kernel will support more than 256 FD's (or open files, which is what a socket is classed as). Ulimit -a shows this (Look for open files) if its set at 256, then you usually need to re-compile your kernel to allow more Open Files per Process (for 2.0. there are patches available that fix this, for 2.2 there is a define in one of the kernel config files (I have no idea where, it was a long time I did this) 2) if ulimit -a shows you can accept more connections, then the other option you have to setup (I think, not 100% sure on this) is Unreal. I think its Hardcoded to support only a Maximum of 256 or 512 connections. Again, I don't know where to do this in the unreal code. Maybe Stskeeps or Codemaster will grace us with a answer? (or correct me if I'm wrong) Thanks Justin -----Original Message----- From: Brad <Br...@ch...> To: unr...@li... <unr...@li...>; unr...@li... <unr...@li...> Date: Sunday, May 28, 2000 7:55 AM Subject: [Unreal-users] hmm. bug? >hey, > >Closing Link: Brad[64.23.15.131] (ircd.conf Y:line class number 1 is bad >(contains too many max clients (> 241). Get your IRC admin to fix this) > >where is the setting to change this? > >thanks, >brad > > >_______________________________________________ >Unreal-users mailing list >Unr...@li... >http://lists.sourceforge.net/mailman/listinfo/unreal-users > |