Re: [Unreal-users] Re: socks checking & identd disable
Status: Beta
Brought to you by:
wildchild
From: Andy G. <ti...@de...> - 2000-03-24 20:35:34
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Yeah you're right, it's a dns problem that hangs the connection, not the identd. My bad :) -Tiny ----- Original Message ----- From: Headbang <hea...@si...> To: <unr...@li...> Sent: Friday, March 24, 2000 3:29 PM Subject: Re: [Unreal-users] Re: socks checking & identd disable > if you mean that it wont connect in the beginning it could well be the > problem it cannot resolve the IP that is the problem i had > try checking that > > Grtz Headbang > Local Ircop Chat.Local.Ie > ROXnet > #unrealircd > > ----- Original Message ----- > From: The Nightwalker (Stskeeps) <cm...@dr...> > To: Andy Grundman <ti...@de...> > Cc: <unr...@li...> > Sent: Friday, March 24, 2000 8:35 PM > Subject: Re: [Unreal-users] Re: socks checking & identd disable > > > > #undef SOCKSPORT in config.h will block socks check > > ident, not sure > > > > > > --------------------------------------------------------------------- > > Carsten V. Munk - The Nightwalker, known on IRC as Stskeeps or techie > > * ICQ: 16465977 - E-Mail: sts...@ts... > > * Author of UnrealIRCd (http://unreal.tspre.org) > > * Technical Admin @ irc.roxnet.org, server admin of irc.flirt.org > > "To understand a program you must become both the machine and the > program." > > ---------------------------------------------------------------------- > > > > -----BEGIN GEEK CODE BLOCK----- > > Version: 3.1 > > GCS/CC d- s: a--- C+++ UL P L++ E-- W++ N+ o-- K- w--- O- M V-- PS+ PE- Y+ > > PGP t+ 5 X R- tv- b+ DI++ D++ G e-- h! r z** > > ------END GEEK CODE BLOCK------ > > > > On Fri, 24 Mar 2000, Andy Grundman wrote: > > > > > Thanks. > > > IMO identd should be optional, since even with a proper identd running > you can sit there after connecting to the server for like 30 > > > seconds before it lets you in. I just prefer to have the ident of my > users set by their IRCUSER or mirc email address. > > > > > > I will check into the socks thing.. might have to dig into the code a > bit but I should be able to turn it off. There's no settings > > > in the Settings file, .network file, or unrealircd.conf to disable it. > The only socks-related options are SOCKS_BAN_MESSAGE, > > > SOCKS_QUIT_MESSAGE, and SOCKSBANTIME. > > > > > > Oh, I have another question. What file do you have to make for > opermotd? I tried things like ircd.opermotd, opermotd, oper.motd, > > > etc., none of which work. > > > > > > -Tiny > > > > > > ----- Original Message ----- > > > From: Thomas J. Stensås <HA...@Vi...> > > > To: <unr...@li...> > > > Sent: Friday, March 24, 2000 12:15 PM > > > Subject: [Unreal-users] Re: socks checking & identd disable > > > > > > > > > > On 24-Mar-00 19:01:31, Andy Grundman <ti...@de...> found a > keyboard and wrote about: > > > > [Unreal-users] socks checking & identd disable. > > > > > > > > > I'm trying to disable both socks checking and identd checking. I > have > > > > > Unreal3.0-Morrigan(fix). The docs said to disable socks at > compile-time, > > > > > but I couldn't find any configuration parameters to do this, so I > just > > > > > did: e:*:*:* > > > > > I rehashed and the socks check still appeared, restarted the ircd > and the > > > > > socks check was still there. > > > > > > > > > > For identd, the docs say you can disable it in the I line, so I > have: > > > > > I:*::*::1 > > > > > which should allow anyone. > > > > > rehash/restart doesn't help, it still checks identd. > > > > > Any ideas? > > > > > -Tiny > > > > > > > > Greets. > > > > > > > > Identd cannot be turned off. You can only choose wheter to NOT allow > users > > > > with identd to connect or not, and if to disallow mixed case idents. > > > > > > > > Sides imho turning off identd checking would be stupid. > > > > > > > > I lines will not allow you to turn off identd checks. I lines are for > > > > determining what class users should be in. > > > > > > > > Not recalling correctly how this was done i shant speak of it too > much, but > > > > using e lines will not turn off the socks check, it will just render > it > > > > useless as e lines as except socks lines. > > > > > > > > The socks check should normally be possible to turn off by using a > setting > > > > in config.h pre compile. Not sure on unreal thou since i belive there > was > > > > some defines for it in dynconf. *shrug* > > > > > > > > > > > > > > > > -- > > > > Yours Sincerely > > > > Thomas J. Stensas (HAMLET/ShadowMaster @ IRC) > > > > <sb> > > > > Network Administrator Village IRC Network - > (http://www.VillageIRC.net/) > > > > Head Of Development ShadowRealm Creations - > (http://www.Shadow-Realm.org/) > > > > Author And Project Administrator UltimateIRCd - > (http://www.Shadow-Realm.org/ultimate.html) > > > > > > > > IBM & M$ are trademarks; Amiga is a philosophy. > > > > <sb> > > > > "He's alive...and in perfect hibernation." "Does he have the CLUB?" > > > > > > > > > > > > _______________________________________________ > > > > Unreal-users mailing list > > > > Unr...@li... > > > > http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > > > > > > > > > _______________________________________________ > > > Unreal-users mailing list > > > Unr...@li... > > > http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > > > > > _______________________________________________ > > Unreal-users mailing list > > Unr...@li... > > http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |