Re: [Unreal-users] Re: socks checking & identd disable
Status: Beta
Brought to you by:
wildchild
From: Andy G. <ti...@de...> - 2000-03-24 18:35:26
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Thanks. IMO identd should be optional, since even with a proper identd running you can sit there after connecting to the server for like 30 seconds before it lets you in. I just prefer to have the ident of my users set by their IRCUSER or mirc email address. I will check into the socks thing.. might have to dig into the code a bit but I should be able to turn it off. There's no settings in the Settings file, .network file, or unrealircd.conf to disable it. The only socks-related options are SOCKS_BAN_MESSAGE, SOCKS_QUIT_MESSAGE, and SOCKSBANTIME. Oh, I have another question. What file do you have to make for opermotd? I tried things like ircd.opermotd, opermotd, oper.motd, etc., none of which work. -Tiny ----- Original Message ----- From: Thomas J. Stensås <HA...@Vi...> To: <unr...@li...> Sent: Friday, March 24, 2000 12:15 PM Subject: [Unreal-users] Re: socks checking & identd disable > On 24-Mar-00 19:01:31, Andy Grundman <ti...@de...> found a keyboard and wrote about: > [Unreal-users] socks checking & identd disable. > > > I'm trying to disable both socks checking and identd checking. I have > > Unreal3.0-Morrigan(fix). The docs said to disable socks at compile-time, > > but I couldn't find any configuration parameters to do this, so I just > > did: e:*:*:* > > I rehashed and the socks check still appeared, restarted the ircd and the > > socks check was still there. > > > > For identd, the docs say you can disable it in the I line, so I have: > > I:*::*::1 > > which should allow anyone. > > rehash/restart doesn't help, it still checks identd. > > Any ideas? > > -Tiny > > Greets. > > Identd cannot be turned off. You can only choose wheter to NOT allow users > with identd to connect or not, and if to disallow mixed case idents. > > Sides imho turning off identd checking would be stupid. > > I lines will not allow you to turn off identd checks. I lines are for > determining what class users should be in. > > Not recalling correctly how this was done i shant speak of it too much, but > using e lines will not turn off the socks check, it will just render it > useless as e lines as except socks lines. > > The socks check should normally be possible to turn off by using a setting > in config.h pre compile. Not sure on unreal thou since i belive there was > some defines for it in dynconf. *shrug* > > > > -- > Yours Sincerely > Thomas J. Stensas (HAMLET/ShadowMaster @ IRC) > <sb> > Network Administrator Village IRC Network - (http://www.VillageIRC.net/) > Head Of Development ShadowRealm Creations - (http://www.Shadow-Realm.org/) > Author And Project Administrator UltimateIRCd - (http://www.Shadow-Realm.org/ultimate.html) > > IBM & M$ are trademarks; Amiga is a philosophy. > <sb> > "He's alive...and in perfect hibernation." "Does he have the CLUB?" > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |