[Unreal-users] socks checking & identd disable
Status: Beta
Brought to you by:
wildchild
From: Andy G. <ti...@de...> - 2000-03-24 17:05:23
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I'm trying to disable both socks checking and identd checking. I have Unreal3.0-Morrigan(fix). The docs said to disable socks at compile-time, but I couldn't find any configuration parameters to do this, so I just did: e:*:*:* I rehashed and the socks check still appeared, restarted the ircd and the socks check was still there. For identd, the docs say you can disable it in the I line, so I have: I:*::*::1 which should allow anyone. rehash/restart doesn't help, it still checks identd. Any ideas? -Tiny |