From: Bram M. <sy...@un...> - 2017-09-15 09:07:27
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(You can unsubscribe from this list here <https://sourceforge.net/projects/unreal/lists/unreal-notify/unsubscribe>) Hi everyone, UnrealIRCd 4.0.14 (stable) is now available for download. This release consists of several SSL/TLS related improvements. A new tutorial was added, Using Let's Encrypt with UnrealIRCd <https://www.unrealircd.org/docs/Using_Let%27s_Encrypt_with_UnrealIRCd>, which should help people get a "proper" SSL certificate. You may also be interested in my blog post Improving IRC Security Step By Step <https://www.vulnscan.org/improving-irc-security-step-by-step/> which tells the journey that IRC has taken so far with regards to SSL/TLS deployment. It includes UnrealIRCd's perspective and recent improvements like draft/sts (4.0.13) and plaintext-policy (4.0.14). *Changes between version 4.0.13 and 4.0.14 *Improvements * New *set::plaintext-policy* configuration settings. This defines what happens to users/ircops/servers that are not using SSL/TLS. The default settings are: set { plaintext-policy { user allow; /* allow any user to connect */ oper warn; /* warn on /OPER if not using SSL/TLS */ server deny; /* deny servers without SSL/TLS, except localhost */ }; }; You can change each of the three classes to /allow/, /warn/ or /deny/. More information: https://www.unrealircd.org/docs/Set_block#set::plaintext-policy If your services do not run on localhost /and/ link without SSL/TLS then you may get an error during linking. In such a case check out this FAQ item <https://www.unrealircd.org/docs/FAQ#ERROR:_Servers_need_to_use_SSL.2FTLS>. * You can now ask UnrealIRCd to *verify certificates**of server links* by: link irc1.test.net { [..] verify-certificate yes; }; This will verify the certificate of the link, making sure the certificate is valid, issued for the specified name (/irc1.test.net/) and given out by a trusted Certificate Authority (like Let's Encrypt). Obviously, if you use self-signed certificates then you can't use this. * Introduce a concept called *link security level*. This will rate the security of your network from 0 to 2. Whenever security is degraded due to a new server link UnrealIRCd will print a warning about it. See https://www.unrealircd.org/docs/Link_security for more information. This also adds a new command /LINKSECURITY (IRCop-only). * The plaintext-policy and link-security is shown in "CAP LS". Major issues fixed * None Minor issues fixed * If you had a link block named /irc1.example.net/ and did an outgoing connect to that server, then the server could introduce himself under a different name, such as /irc1.other.net/. Not a security issue, since all authentication has to be passed, but this could cause confusing autoconnect attempts. * password::sslclientcert did not accept relative paths * Compile problem with LibreSSL (regarding SSL_CTX_get0_param) * set::modes-on-connect: was refusing certain (old) modes like +N *Other changes * * The ssl options 'verify-certificate' and 'no-self-signed' have been removed. Use link::verify-certificate instead. It makes no sense to verify certificates or prevent self signed certificates elsewhere such as in vhost or oper, since there is no hostname to match against. * Weak cipher suites such as 3DES and RC4 are disabled by default but previously you could still enable them through set::ssl::ciphers. Now you can no longer, since there is no legitimate reason to do so. * Update cipher suite to work with TLS 1.3. This ensures you can use TLS 1.3 in UnrealIRCd 4.0.14+ when OpenSSL supports it (in the future). * Bump MODDATA_MAX_CLIENT from 8 to 12: needed if you have a lot of 3rd party modules loaded. Also moved MODDATA_MAX_* to include/config.h *For module coders* * You can now attach ModData to server objects as well (including &me). * Please do not use UmodeDel, CmdoverrideDel and any other *Del() functions from MOD_UNLOAD. These undocumented functions are unnecessary since 2008 or so. UnrealIRCd takes care of unloading all module objects. It can cause a crash if someone unloads the module in UnrealIRCd 4 (more specifically: double free if unloading modules which use ModData). Attempts to use these functions in future UnrealIRCd versions may result in a compile error. *Download* As always, you can download UnrealIRCd from https://www.unrealircd.org/ All releases are signed with our PGP key (key id 0xA7A21B0A108FF4A9) *Bug reports and feature enhancements *Please report all bugs and feature suggestions at https://bugs.unrealircd.org/ Our GitHub repository is available on https://github.com/unrealircd/unrealircd/ -- Bram Matthys Security res...@vu... Website:www.vulnscan.org PGP key:www.vulnscan.org/pubkey.asc PGP fp: EBCA 8977 FCA6 0AB0 6EDB 04A7 6E67 6D45 7FE1 99A6 |