Alright guys, I want to finally decide on what direction where going
with the game play aspect of this project. What this means is how PCs
are structured as far as stats and traits as a template and how
NPCs/monsters are structured as far as their stats/traits template.
Tigrrr will be the most help as far as constructing the template
itself for both, but we all need to discuss what is definite and what
is definitely-not and what are optional. I want to get this project
off the ground and the main thing holding it down right now is lack of
a basic PC/NPC structure. Once we have something to work on, psykoz
and I can start discussing how we will structure the PC/NPC databases
and from there I can start coding the libraries for handling the
information. We don't need specific information on any race, class, or
monster, we just need to know what a PC/NPC is composed of.
We already know the stats a PC have are:
4 Physical attributes:
Strength**, Constitution*, Quickness**, Agility*
4 Mental attributes:
Intuition**, Empathy**, Memory*, Reasoning*
2 Combination attributes:
Presence**, Self-discipline*
* These attributes have a direct role in PC development (leveling)
** These attributes have direct influence on game play, but not PC development
What we need to know are which of the following special attributes
will be used and have a permanent/semi-permanent effect on PC stats,
attributes or traits:
Defensive Bonus
General Moving Maneuvers
Resistance Rolls
Maneuvering in Armor
Offensive Bonuses
Special Purpose Bonuses
Adrenal Moves
Adrenal Defense
Body Development
Racial Stat Bonuses
Race Profession Restrictions
Demeanor
Encumbrance
Skill Rank Bonuses
Stat Bonuses
Professional Level Bonuses
Item Bonuses
Special Bonuses
Total Skill Bonus
Stat Bonuses from multiple stats
Stat reduction due to old age
Equipment Size restrictions
What we're trying to determine here is which of all these (or any that
may have not been included in my list) need to be attached to the PC
record, and draw a rough sketch of how they should be structured
(noting any correlation to attributes, stats, or traits or other
bonuses) in order to develop the database structure.
Since Tigrrr knows the system the best, he will be key in determining
which ones need to be attached to PC record and which don't, but we
need to take into consideration if they will be able to be applied in
an algorithm (can it be used in the game) because while everything
would work fine in a pen/paper game, not all of it can necessarily be
conveyed the same algorithmically. We don't need to work out the
specifics of how each attribute/trait will be applied to code, as long
as we know or reasonably believe it can be done. We can work out the
specifics on such as they come up in development.
Again the ultimate purpose here is to determine what fields we need to
include in a PC/NPC record and how it will be structured. This won't
be set in stone, if we have to make minor changes down the road it's
fine.
Thanks for your time, guys.
--
ch3mical fusi0n
My current projects:
http://www.sf.net/projects/egg-fu
http://www.sf.net/projects/unnamed-rpg
Download my GPG public key here
(ftp://ke...@ch.../ch3mical_publickey.gpg)
to send me a PGP/GPG encrypted message.
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