From: ch3mical f. <ch...@gm...> - 2004-07-02 08:08:27
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Alright guys, I want to finally decide on what direction where going with the game play aspect of this project. What this means is how PCs are structured as far as stats and traits as a template and how NPCs/monsters are structured as far as their stats/traits template. Tigrrr will be the most help as far as constructing the template itself for both, but we all need to discuss what is definite and what is definitely-not and what are optional. I want to get this project off the ground and the main thing holding it down right now is lack of a basic PC/NPC structure. Once we have something to work on, psykoz and I can start discussing how we will structure the PC/NPC databases and from there I can start coding the libraries for handling the information. We don't need specific information on any race, class, or monster, we just need to know what a PC/NPC is composed of. We already know the stats a PC have are: 4 Physical attributes: Strength**, Constitution*, Quickness**, Agility* 4 Mental attributes: Intuition**, Empathy**, Memory*, Reasoning* 2 Combination attributes: Presence**, Self-discipline* * These attributes have a direct role in PC development (leveling) ** These attributes have direct influence on game play, but not PC development What we need to know are which of the following special attributes will be used and have a permanent/semi-permanent effect on PC stats, attributes or traits: Defensive Bonus General Moving Maneuvers Resistance Rolls Maneuvering in Armor Offensive Bonuses Special Purpose Bonuses Adrenal Moves Adrenal Defense Body Development Racial Stat Bonuses Race Profession Restrictions Demeanor Encumbrance Skill Rank Bonuses Stat Bonuses Professional Level Bonuses Item Bonuses Special Bonuses Total Skill Bonus Stat Bonuses from multiple stats Stat reduction due to old age Equipment Size restrictions What we're trying to determine here is which of all these (or any that may have not been included in my list) need to be attached to the PC record, and draw a rough sketch of how they should be structured (noting any correlation to attributes, stats, or traits or other bonuses) in order to develop the database structure. Since Tigrrr knows the system the best, he will be key in determining which ones need to be attached to PC record and which don't, but we need to take into consideration if they will be able to be applied in an algorithm (can it be used in the game) because while everything would work fine in a pen/paper game, not all of it can necessarily be conveyed the same algorithmically. We don't need to work out the specifics of how each attribute/trait will be applied to code, as long as we know or reasonably believe it can be done. We can work out the specifics on such as they come up in development. Again the ultimate purpose here is to determine what fields we need to include in a PC/NPC record and how it will be structured. This won't be set in stone, if we have to make minor changes down the road it's fine. Thanks for your time, guys. -- ch3mical fusi0n My current projects: http://www.sf.net/projects/egg-fu http://www.sf.net/projects/unnamed-rpg Download my GPG public key here (ftp://ke...@ch.../ch3mical_publickey.gpg) to send me a PGP/GPG encrypted message. |