The proposal consists in allowing 2 models of trading
to occur. Let the server be configured to allow one or
another or both.
The first model is "direct trade", where one
civilization sends a proposal to another, the second
can accept, reject or send a counter-proposal. The
negotiation goes on until one of the participants
accept or reject. To be more interesting and avoid
long negotiations, one possible solution would be to
cause a delay of 1 turn when delivering a proposal, so
players would think twice before sending a counter-
proposal just to earn 1 more credit (since waiting 1
more turn can mean a lot more).
The second model is "auction trade", where one
civilization posts an item to be auctioned, and any
player can make bids on it (even when the civs have no
contact, would have to find a good cientific excuse
>;-) . The highest bid within a limited number of
turns win. The offering player could limit what kind
of items it wants for the bids, say, technologies,
money or even bases. The offering player would not
select the winner, this should be done by an automatic
evaluation system at the server, based on some
predefined rules, for example, largest amount of
money, largest amount of not-researched-by-me research
points (for techs), largest production value for
bases, etc.
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I like this. But I think that civiliazations that have not
"mey" each other should not be able to trade.
However. A civilized auciton system would be great. Imagine
an interstellar internet in which civilazations that have
not physically met would become aware of each other when
they do the interstellar equivalent of the web surf.
If civ a, meets civ B and C, but civ B and C have not met,
then they would be able to communicate through civ a.
This leads to some more possobilities.
since civ B and C have not met, Civ A would act as a broker
for B and C. if civ A wanted to, it could take a percentage
of trade, imbezzile items for trade,reverse engineer
technology plant false information, or just spy on B and C,
and Until B and C meet, Civ A. Mulitply this for the auction
model, and you have politics of the age of sail.