Hey Karl,
For some reason it looks like its only reads x and y and not z.
public override void Decode( BinaryReader br ) { isDirty = true; x = br.ReadDouble(); y = br.ReadDouble(); }
I assume this is incorrect. It looks like it was removed in commit [b214a5] http://sourceforge.net/p/unitydis/code/ci/b214a50f9364056cf7551fe4adf2308d40b0c689/tree//UnityDIS/Assets/DISUnity/DataType/WorldCoordinates.cs?diff=060230663a852be3fd5e01f1cd76dfdb8b8cd45f
Am I crazy?
Thanks, Curtis
Commit: [b214a5]
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Anonymous
Hmm thats strange. Ill fix it now. Thanks! Oh it was fixed in March but on a different branch.
Thanks. sounds good :)
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Hey Karl,
For some reason it looks like its only reads x and y and not z.
I assume this is incorrect. It looks like it was removed in commit [b214a5] http://sourceforge.net/p/unitydis/code/ci/b214a50f9364056cf7551fe4adf2308d40b0c689/tree//UnityDIS/Assets/DISUnity/DataType/WorldCoordinates.cs?diff=060230663a852be3fd5e01f1cd76dfdb8b8cd45f
Am I crazy?
Thanks,
Curtis
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Commit: [b214a5]
Last edit: Anonymous 2015-10-06
Hmm thats strange. Ill fix it now. Thanks!
Oh it was fixed in March but on a different branch.
Last edit: Karl Jones 2015-10-06
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Thanks. sounds good :)