Thank you very much for making this and your continued work on KDIS. We are looking at using this plugin for our Unity-DIS implementation but are wondering if you had plans for continued support, Unity 2017-18 integration or updating for DIS v7? Or, if you have recommendations for alternatives that you know of that would be better suited for Unity?
Cheers.
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Anonymous
Anonymous
-
2018-04-30
FWIW, MaK has (or had) a Unity plugin for VRLink that we tried several years ago. (Right around the time Unity 5 rolled out.)
We abandoned it because it was VERY expensive and didn't work very well. I wouldn't recommend it based on our experience, but it may be more mature now if it still exists. It wasn't very well supported by MaK at the time.
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Thanks for the feedback. We are looking at multiple options but as you know, it's hard to get insight information such as yours without actually paying for some of those solutions. It's appreciated.
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Hi,
Sorry I have not replied. Im away at Unite Asia so its a bit hectic.
I do want to make improvements including DIS 7 support.
Im waiting for the new package manager stuff so I can convert it into a package.
There is no other DIS integration that I know off, the MAK stuff seems to have disappeared.. I dont think they had much interest in it so discontinued it.
Open-dis has a c# version so in theory you could use that but it would have no Unity specific code. So it really depends on what you want to do with the DIS data once you have it.
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Anonymous
Anonymous
-
2018-05-07
Hello Karl,
Good to know that further improvements are being considered.
I assume the package manager compatiblity will force it to jump into Unity 2017 as the minimum required version?
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Hi Karl,
Thank you very much for making this and your continued work on KDIS. We are looking at using this plugin for our Unity-DIS implementation but are wondering if you had plans for continued support, Unity 2017-18 integration or updating for DIS v7? Or, if you have recommendations for alternatives that you know of that would be better suited for Unity?
Cheers.
FWIW, MaK has (or had) a Unity plugin for VRLink that we tried several years ago. (Right around the time Unity 5 rolled out.)
https://www.mak.com/learn/blog/entry/vr-link-for-unity
https://www.mak.com/news-and-events/news/524-vt-maek-announces-launch-of-dis-and-hla-interoperability-module-for-unity-game-engine.html
We abandoned it because it was VERY expensive and didn't work very well. I wouldn't recommend it based on our experience, but it may be more mature now if it still exists. It wasn't very well supported by MaK at the time.
Thanks for the feedback. We are looking at multiple options but as you know, it's hard to get insight information such as yours without actually paying for some of those solutions. It's appreciated.
Hi,
Sorry I have not replied. Im away at Unite Asia so its a bit hectic.
I do want to make improvements including DIS 7 support.
Im waiting for the new package manager stuff so I can convert it into a package.
There is no other DIS integration that I know off, the MAK stuff seems to have disappeared.. I dont think they had much interest in it so discontinued it.
Open-dis has a c# version so in theory you could use that but it would have no Unity specific code. So it really depends on what you want to do with the DIS data once you have it.
Hello Karl,
Good to know that further improvements are being considered.
I assume the package manager compatiblity will force it to jump into Unity 2017 as the minimum required version?
(Apologies, I wasn't logged in when I posted, that's me ^)