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New PDU Implementations

Anonymous
2015-03-16
2015-07-01
  • Anonymous

    Anonymous - 2015-03-16

    Hi Karl,

    It's been quite some time since our last contact. Hope you're doing fine. I created this topic to notify you that I've just pushed an implementation of Action Request & Response PDUs to vdevelop branch. Please review them if you have time.

    I will notify you if I implement new PDUs on this topic in the future.

    Best regards,
    Avi

     
  • siavee

    siavee - 2015-03-16

    Hi Karl,

    I forgot to login when I post the message above.

    Best regards,
    Avi

     
    • Karl  Jones

      Karl Jones - 2015-03-16

      Thanks Avi, good to hear from you 😃

      Karl

      Sent from my Windows Phone

      -----Original Message-----
      From: "siavee" siavee@users.sf.net
      Sent: ‎16/‎03/‎2015 08:22 AM
      To: "karljj1@yahoo.com" karljj1@yahoo.com
      Subject: [unitydis:discussion] New PDU Implementations

      Hi Karl,
      I forgot to login when I post the message above.
      Best regards,
      Avi

      New PDU Implementations

      Sent from sourceforge.net because karljj1@yahoo.com is subscribed to https://sourceforge.net/p/unitydis/discussion/general/
      To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/unitydis/admin/discussion/forums. Or, if this is a mailing list, you can unsubscribe from the mailing list.

       
  • Anonymous

    Anonymous - 2015-06-30

    Karl,

    I've been experimenting with unitydis.
    I'm able to set the position of my entity from my DIS broadcast on my network.
    I'm having trouble converting the dead reckoning information to unity velocity.
    Have you had any success with this?

    Thanks,
    Patrick

     
  • Karl  Jones

    Karl Jones - 2015-06-30

    Hi Patrick,

    I have not attempted dead reckoning in Unity yet. How are you trying to do this, are you using the physics system?

    Karl

     
  • Anonymous

    Anonymous - 2015-07-01

    Karl,

    I have a different question.

    When I run inside of unity, I am able to run as expected.

    I am trying to build a standalone exe using File Build & Run
    I get 2 errors in the Console.
    NullReferenceException: Object reference not set to an instance of an object
    DISUnity.Network.Connection.StartConnection () (at Assets/DISUnity/Network/Connection.cs:268)


        /// <summary>
        /// Start the socket sending and receiving on the DIS network
        /// </summary>
        public virtual void StartConnection()
        {
            connectionStarted.Invoke( this );   <============= line 268
    

    Assets/DISUnity/Attributes/BroadcastAddressAttribute.cs(2,7): error CS0246: The type or namespace name `UnityEditor' could not be found. Are you missing a using directive or an assembly reference?

    Thanks,
    Patrick

     
  • Karl  Jones

    Karl Jones - 2015-07-01

    Hi Patrick,
    Looks like I had a stray using UnityEditor in BroadcastAddressAttribute.cs. I have just pushed a fix.

    Karl

     

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