FrameLock
Dragging and Dropping Components for Multi-projection Applications
Status: Beta
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popolinneto
Thanks for your work. I have one question,does the Unity Cluster Package have the Framelock as the MiddleVR for Unity3d。The flowing is description by MiddleVR
Framelock makes sure that the simulated world is the same on all cluster nodes. It makes sure that everything is at the same place and the same state on all computers, so the distributed simulation is coherent. Perfect framelock is hard to achieve unless you are writing the 3D engine yourself, and even then, it’s not always possible to synchronize everything perfectly.
MiddleVR does its best to automatically synchronize scenes by using heuristics to synchronize only the necessary states and thus saving network bandwidth and CPU resources.