Dear All,
A bigger Unity patch release was published. It contains fixes to quite a
few problems, both reported recently and some long lasting.
Please pay attention to a change in configuration: thread pools
configuration of Unity was split into two pools:
* One pool controls periodically scheduled tasks, requires rather
small number of threads (the default is 4, which can be slightly
increased for big deployments). Its size is controlled withthe so
far only configuration option |unityServer.core.threadPoolSize.|
* The new option, |unityServer.core.concurrentThreadPoolSize|, with
default of 16, is used for concurrent asynchronous executions of
immediate tasks. It is used in bulk way (e.g. during logo download)
by many tasks.
Addressed problems
* Several enhancements to SAML logo prefetching:
o logo download process will never overlap with previous
iteration, even on short SAML metadata refresh interval
o logos are available as soon as are downloaded (previously only
after prefetching of all)
o TCP connection and read timeouts have better defaults and can be
fine tuned by administrator
o other minor improvements were applied
* Bugfix: after redeploying of an endpoint, one of the handlers was
executed twice, causing duplicated log messages
* Default SAML metadata generated by Unity IdP endpoint was missing
Organization element
* Added possibility to load SCIM schema from external files
* Fixed loading of SCIM configuration if REST admins group was not set
* Fixed loading of trusted applications module in HomeUI in case of
broken client URLs
* Upgraded some of dependencies
Best regards,
Krzysztof
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