MinkoChess Code
Status: Beta
Brought to you by:
borkoboskovic
File | Date | Author | Commit |
---|---|---|---|
src | 2024-10-02 | borkoboskovic | [r140] Fixed templates. |
Copying.txt | 2010-01-10 | borkoboskovic | [r116] New files were added |
README | 2012-05-08 | borkoboskovic | [r137] MinkoChess |
MinkoChess is a chess engine written by Borko Boskovic. MinkoChess does not have its own graphical user interface (GUI), it is a console application that communicates with a GUI via a standard universal chess interface protocol. With the program polyglot, you can also connect MinkoChess to the GUIs which only support XBoard protocol. MinkoChess can uses Gaviota's tablebases and Polyglot's opening books. The program is written in C++ programming language and can be compiled with GNU C++ compiler for Linux, Mac OS X, and Windows. MinkoChess is based on many great ideas from the following people or programs: - Toga II 1.4.1SE: evaluation function, search algorithm and move generator - Stockfish 1.8: evaluation function, search algorithm - Lasse Hansen: magic move bitboard generator - Gaviota: endgame tablebases - PolyGlot: opening books - R.M. Hyatt and T. Mann: A lockless transposition table implementation for parallel search - Ernst A. Heinz: search algorithm - Gerbil: transposition table, search algortihm This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the file "Copying.txt" for details.