Just by commenting out this one line:
sv_main.c
comment out line 818 DoRemove=true
You can see many items from outside the map with noclip, but some are blanked out as I suspected.
I tried changing this value
client.h #define MAX_VISEDICTS 50000
Was 256, now 50000. Still no luck. You can still interact with much (maybe all) of the stuff that doesn't show (clips movement or pickup) but you just can't see it. Maybe I need to look at more of the DoRemoves.
BTW gl_clear 1 helps alot when noclipping outside the map, and r_fullbright 1 when you need to see in the dark areas.
Last edit: Gman 2017-08-20
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
CL_PrintEntities_f invoked by the console command 'entities' just spits out zeros for origins and angles, something tells me it doesn't work properly. #define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch!ly. Changed to 5000 with no luck, 50000 caused an allocation error.
Last edit: Gman 2017-08-21
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Just by commenting out this one line:
sv_main.c
comment out line 818 DoRemove=true
You can see many items from outside the map with noclip, but some are blanked out as I suspected.
I tried changing this value
client.h #define MAX_VISEDICTS 50000
Was 256, now 50000. Still no luck. You can still interact with much (maybe all) of the stuff that doesn't show (clips movement or pickup) but you just can't see it. Maybe I need to look at more of the DoRemoves.
BTW gl_clear 1 helps alot when noclipping outside the map, and r_fullbright 1 when you need to see in the dark areas.
Last edit: Gman 2017-08-20
CL_PrintEntities_f invoked by the console command 'entities' just spits out zeros for origins and angles, something tells me it doesn't work properly. #define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch!ly. Changed to 5000 with no luck, 50000 caused an allocation error.
Last edit: Gman 2017-08-21