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Binding the Keypad?

Enness
2011-04-11
2013-04-07
  • Enness

    Enness - 2011-04-11

    Many thanks for an excellent port! I've been getting back into Hexen II lately, and I took the opportunity to get the latest HoT version and obsessively tweak my settings.

    I notice that, like the original engine, it treats keypad keys as identical to their equvalent keys elsewhere. (Such as Keypad 2 behaving like the down arrow.) In other games and engines I'm used to the keypad keys being treated separately, and I often bind actions such as weapon cycling to them. (The naming scheme is usually something like KP1, KP2, KP., KP/, and so on. I'd also request that the NumLock key be bindable.) Would the current input system be capable of such a separation?

    I could see a client setting for this behavior as helpful also. Anyone used to these keys behaving identically could have that choice, while others like I could bind the keypad keys to their own controls.

     
  • Ozkan Sezer

    Ozkan Sezer - 2011-04-12

    This is a good suggestion, thanks.  I'll try and code it in the next few days and hopefully make it integrated in the next releases.

     
  • Enness

    Enness - 2011-04-13

    Thank you as well, I'm looking forward to it.

     

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