From: Peter C. <pet...@ne...> - 2002-01-14 14:28:01
|
> From: J.P. King [mailto:jp...@he...] > > Yes. Users have come to expect the site to be fast. > And the overhead of another process is really going to > impinge on this? > I don't see it myself - we aren't talking about starting a > new process, merely talking to an already running one. IPC via anything other than shared memory is roughly 10,000 times slower than in-process memory reference. IPC via shared memory would be liable to exactly the same problems we have now, namely data corruption. > Sorry, I don't see why a MUSH database going tits up means that > Ugly having a separate persistant store to the main game engine > process. The Object store should be fast enough that if it falls > over it can be made to bounce back up rather fast... ... assuming the data has remained internally consistent. This seems unlikely. > How expensive are the non-free ones? Multiple hundreds to multiple thousands of pounds per seat, from memory. Server licences are more. - Peter |