From: J.P. K. <jp...@he...> - 2002-01-14 12:44:50
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> I think the bigger problem is how do we use it? The code wouldn't > be particularly efficient if every access went to an out-of-process > call. No, it wouldn't. Is this really a problem? Does this problem outweigh the potential benefits? For example the ability to have the engine crash but the DB stay up, in principle the posibility for the DB to crash, but the game to stay up (long enough for the db to reload). > I suppose if we had a write-through cache it wouldn't be too bad. > At least then we'd get semi-fault tolerant data. There are all sorts of options, although there is still the issue of finding the object store which works for us. > We'd need a decent sanity-checker that could fix problems like the > contents lists being mangled due to a crash whilst moving an object. Yes, although ideally we'd like ways of atomising operations, or supporting rollback. > Adrian. Julian |