From: J.P. K. <jp...@he...> - 2001-12-07 09:50:54
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> [WIZARD] The Ozzard of Wiz natters "Adrian, do we handle Ctl-S/Ctl-Q > correctly?" > > No. > We don't handle it incorrectly either. > I'm fairly sure we don't handle it at all. > > In fact, we don't seem to handle things (Ctl-U mainly) that > I thought we did, but that may have been in an incarnation > of UM2 (possibly UM2/Smalltalk). > > But I'm sure as Keith seems to want multiple sessions for his > avatar thingy its probably something we might want to handle. > > Adrian, wondering how much of tf we should embed into the game. Why on earth would we want to embed any of this in the game? This isn't the sort of thing that the game should be concerned about. I certainly don't want the game overriding my stty settings and deciding for me what the flow control or kill keys are. Equally it is not for the game to handle line editing. That is all client end stuff. I have set up, although not advertised except to WWX who has been having problems, that the user 'ugly' password 'ugly' is connectable to via ssh, and does a telnet -E to connect to the game. This could be improved on, but I didn't have the inclination to spend time on sorting out a decent mud client with no shell escapes. Julian |