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UFO:Alien Invasion: 2.3 released

A few highlights of what's new in version 2.3:
Complete overhaul of the campaign system, so that alien activity
changes depending on the player's actions
New capabilities for the rendering engine, including bumpmapping,
specular lighting, glowmapping, flare support, texture blending and more
A new tactical overhead map
Alien bases have been added and the player can mount an assault on them
Support for crashed UFO missions
Overhauls of the map editor
Loads of new maps and new tiles for existing maps that are randomly
generated
New weapons
New music and sound effects
And loads of behind-the-scenes optimizations and tweaks for everything
from the pathfinding to the user interface

Read the full Changelog for 2.3 here:
http://ufoai.ninex.info/wiki/index.php/Changelog/2.3

Join our announcements mailing list:
http://lists.killfile.pl/mailman/listinfo/ufoai-announces

A call for help:
The release of 2.3 is a milestone, but it is not the end of the road.
The UFO:AI team has many plans for the game's development. New features
appearing on the horizon for 2.4 include special mission objectives like
rescuing downed pilots and expansions to key maps. UFO:AI needs
contributors of all kinds. In particular, artists are needed to produce
content for the expanded feature set, develop new battlegrounds and
bring older content in line with the rendering engine's enhancements. If
you'd like to help, join our forums and check out our contribution section.

Forums:
http://ufoai.ninex.info/forum/index.php

Contribute:
http://ufoai.ninex.info/wiki/index.php/Contribute

Posted by Martin Gerhardy 2010-06-18

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