536 lines (446 with data), 11.8 kB
//========================================================================
// ALIENS - List of MODELS and SOUNDS
//========================================================================
// Description:
// Please see team_humans.ufo
//========================================================================
team taman
{
name "_Taman"
tech rs_alien_taman_autopsy
team "alien"
size 1
hit_particle blood
bodytype humanoid_standard
names alien_taman_names
models {
neutral("aliens/taman" "body01" "head01" 0 0) // Body: very high rank, Head: yellow eyes
neutral("aliens/taman" "body01" "head02" 1 1) // Body: high rank, Head: green eyes
neutral("aliens/taman" "body01" "head03" 2 2) // Body: medium rank, Head: red eyes
neutral("aliens/taman" "body01" "head04" 3 3) // Body: low rank, Head: blue eyes
neutral("aliens/taman" "body01" "head01" 1 1) // Body: high rank, Head: yellow eyes
neutral("aliens/taman" "body01" "head02" 2 2) // Body: medium rank, Head: green eyes
neutral("aliens/taman" "body01" "head03" 3 3) // Body: low rank, Head: red eyes
neutral("aliens/taman" "body01" "head04" 0 0) // Body: very high rank, Head: blue eyes
neutral("aliens/taman" "body01" "head01" 2 2) // Body: medium rank, Head: yellow eyes
neutral("aliens/taman" "body01" "head02" 3 3) // Body: low rank, Head: green eyes
neutral("aliens/taman" "body01" "head03" 0 0) // Body: very high rank, Head: red eyes
neutral("aliens/taman" "body01" "head04" 1 1) // Body: high rank, Head: blue eyes
neutral("aliens/taman" "body01" "head01" 3 3) // Body: low rank, Head: yellow eyes
neutral("aliens/taman" "body01" "head02" 0 0) // Body: very high rank, Head: green eyes
neutral("aliens/taman" "body01" "head03" 1 1) // Body: high rank, Head: red eyes
neutral("aliens/taman" "body01" "head04" 2 2) // Body: medium rank, Head: blue eyes
}
actorsounds {
neutral {
hurtsound "aliens/taman/hurt1"
hurtsound "aliens/taman/hurt2"
hurtsound "aliens/taman/hurt3"
deathsound "aliens/taman/die1"
deathsound "aliens/taman/die2"
}
}
//TODO: Balance values
resistance {
normal_spray 0
normal_light 0
normal_medium -10
normal_heavy -30
normal_steelblade 0
normal_monomolecularblade -20
normal_needle -2
blast -20
fire_light 15
fire_medium 5
fire_heavy 0
fire_flamer 0
shock -10
laser_light 0
laser_medium 0
laser_heavy 0
plasma_light 5
plasma_medium 5
plasma_heavy 5
plasma_pierce 0
particlebeam_light 0
particlebeam_medium 0
particlebeam_heavy 0
stun_electro 0
stun_gas 0
}
templates (
alien_taman_light
alien_taman
alien_taman_heavy
)
}
team ortnok
{
name "_Ortnok"
tech rs_alien_ortnok_autopsy
team "alien"
size 1
//hit_particle none
death_texture "pics/sfx/blood/blood_green_0"
bodytype humanoid_standard
names alien_ortnok_names
models {
neutral("aliens/ortnok" "body01" "head01" 0 0) // Body: Big open wound, Head: 2 small scars over the left eye
neutral("aliens/ortnok" "body01" "head02" 1 1) // Body: Big scar, Head: Big scar over the right eye
neutral("aliens/ortnok" "body01" "head03" 2 2) // Body: Scared legs, Head: One-eyed Ortnok
neutral("aliens/ortnok" "body01" "head01" 1 1) // Body: Big scar, Head: 2 small scars over the left eye
neutral("aliens/ortnok" "body01" "head02" 2 2) // Body: Scared legs, Head: Big scar over the right eye
neutral("aliens/ortnok" "body01" "head03" 0 0) // Body: Big open wound, Head: One-eyed Ortnok
neutral("aliens/ortnok" "body01" "head01" 2 2) // Body: Scared legs, Head: 2 small scars over the left eye
neutral("aliens/ortnok" "body01" "head02" 0 0) // Body: Big open wound, Head: One-eyed Ortnok
neutral("aliens/ortnok" "body01" "head03" 1 1) // Body: Big scar, Head: Big scar over the right eye
}
actorsounds {
neutral {
hurtsound "aliens/ortnok/hurt1"
hurtsound "aliens/ortnok/hurt2"
hurtsound "aliens/ortnok/hurt3"
hurtsound "aliens/ortnok/hurt4"
hurtsound "aliens/ortnok/hurt5"
hurtsound "aliens/ortnok/hurt6"
hurtsound "aliens/ortnok/hurt7"
hurtsound "aliens/ortnok/hurt8"
hurtsound "aliens/ortnok/hurt9"
deathsound "aliens/ortnok/die1"
deathsound "aliens/ortnok/die2"
deathsound "aliens/ortnok/die3"
deathsound "aliens/ortnok/die4"
}
}
//TODO: Balance values
resistance {
normal_spray 8
normal_light 20
normal_medium 20
normal_heavy 0
normal_steelblade 40
normal_monomolecularblade 20
normal_needle 2
blast 35
fire_light -10
fire_medium -20
fire_heavy -40
fire_flamer -1
shock 10
laser_light 0
laser_medium 0
laser_heavy 0
plasma_light 0
plasma_medium 0
plasma_heavy 0
plasma_pierce 0
particlebeam_light 0
particlebeam_medium 0
particlebeam_heavy 0
stun_electro 0
stun_gas 0
}
templates (
alien_ortnok
)
}
team shevaar
{
name "_Shevaar"
tech rs_alien_shevaar_autopsy
team "alien"
armour false
size 1
hit_particle blood
bodytype humanoid_standard
names aliens_shevaar_names
models {
neutral("aliens/shevaar" "body01" "head01" 0 0) // Body: Original brown skin, blue trousers, Head: Original brown skin
neutral("aliens/shevaar" "body01" "head01" 1 1) // Body: Dark red skin, light cyan trousers, Head: Original brown skin
neutral("aliens/shevaar" "body01" "head01" 2 2) // Body: Dark green skin, red trousers, Head: Original brown skin
neutral("aliens/shevaar" "body01" "head02" 0 0) // Body: Original brown skin, blue trousers, Head: dual-colored red skin
neutral("aliens/shevaar" "body01" "head02" 1 1) // Body: Dark red skin, light cyan trousers, Head: dual-colored red skin
neutral("aliens/shevaar" "body01" "head02" 2 2) // Body: Dark green skin, red trousers, Head: dual-colored red skin
neutral("aliens/shevaar" "body01" "head03" 0 0) // Body: Original brown skin, blue trousers, Head: dual-colored green skin
neutral("aliens/shevaar" "body01" "head03" 1 1) // Body: Dark red skin, light cyan trousers, Head: dual-colored green skin
neutral("aliens/shevaar" "body01" "head03" 2 2) // Body: Dark green skin, red trousers, Head: dual-colored green skin
}
actorsounds {
neutral {
hurtsound "aliens/shevaar/hurt1"
hurtsound "aliens/shevaar/hurt2"
hurtsound "aliens/shevaar/hurt3"
deathsound "aliens/shevaar/die1"
deathsound "aliens/shevaar/die2"
}
}
//TODO: Balance values
resistance {
normal_spray 8
normal_light 30
normal_medium 20
normal_heavy 20
normal_steelblade 50
normal_monomolecularblade 20
normal_needle 2
blast 20
fire_light -10
fire_medium -20
fire_heavy -30
fire_flamer -1
shock 0
laser_light 0
laser_medium 0
laser_heavy 0
plasma_light -10
plasma_medium -20
plasma_heavy -30
plasma_pierce 0
particlebeam_light 0
particlebeam_medium 0
particlebeam_heavy 0
stun_electro -10
stun_gas -10
}
templates (
alien_shevaar
)
}
team bloodspider
{
name "_Bloodspider"
tech rs_alien_bloodspider_autopsy
team "alien"
armour false
robot true
weapons false
onlyWeapon bloodspider_weapon
footstepsound "aliens/bloodspider/move"
size 1
//hit_particle none
death_texture "pics/sfx/blood/blood_oil_2"
bodytype default_unipart
names alien_bloodspider_names
models {
neutral("aliens/bloodspider" "bloodspider" "head" 0 0)
neutral("aliens/bloodspider" "bloodspider" "head" 1 1)
}
actorsounds {
neutral {
hurtsound "aliens/bloodspider/hurt1"
hurtsound "aliens/bloodspider/hurt2"
hurtsound "aliens/bloodspider/hurt3"
deathsound "aliens/bloodspider/die1"
deathsound "aliens/bloodspider/die2"
}
}
//TODO: Balance values
resistance {
normal_spray 8
normal_light 15
normal_medium 20
normal_heavy 5
normal_steelblade 30
normal_monomolecularblade 0
normal_needle 1
blast 20
fire_medium 25
fire_heavy 10
fire_flamer 1
incendiary 0
shock 0
laser_light 5
laser_medium 5
laser_heavy 5
plasma_light 30
plasma_medium 30
plasma_heavy 20
plasma_pierce 0
particlebeam_light 10
particlebeam_medium 20
particlebeam_heavy 20
stun_electro 999
stun_gas 999
}
templates (
alien_blood
)
}
team bloodspider_adv
{
name "_Combat Bloodspider"
tech rs_alien_bloodspider_adv_autopsy
team "alien"
armour false
robot true
weapons false
onlyWeapon bloodspider_weapon
footstepsound "aliens/bloodspider/move"
size 1
//hit_particle none
death_texture "pics/sfx/blood/blood_oil_2"
bodytype default_unipart
names alien_bloodspider_adv_names
models {
neutral("aliens/bloodspider_adv" "body01" "head" 0 0)
neutral("aliens/bloodspider_adv" "body01" "head" 1 1)
}
actorsounds {
neutral {
hurtsound "aliens/bloodspider/hurt1"
hurtsound "aliens/bloodspider/hurt2"
hurtsound "aliens/bloodspider/hurt3"
deathsound "aliens/bloodspider/die1"
deathsound "aliens/bloodspider/die2"
}
}
//TODO: Balance values
resistance {
normal_spray 25
normal_light 60
normal_medium 50
normal_heavy 25
normal_steelblade 60
normal_monomolecularblade 15
normal_needle 3
blast 50
fire_medium 35
fire_heavy 10
fire_flamer 2
incendiary 45
shock 0
laser_light 10
laser_medium 10
laser_heavy 10
plasma_light 50
plasma_medium 40
plasma_heavy 20
plasma_pierce 0
particlebeam_light 30
particlebeam_medium 40
particlebeam_heavy 50
stun_electro 999
stun_gas 999
}
templates (
alien_blood
)
}
team hovernet
{
name "_Hovernet"
tech rs_alien_hovernet_autopsy
team "alien"
armour false
robot true
weapons false
onlyWeapon hovernet_plasma
footstepsound "aliens/hovernet/move1"
size 1
//hit_particle none
death_texture "pics/sfx/blood/blood_oil_2"
bodytype default_unipart
names alien_hovernet_names
models {
neutral("aliens/hovernet" "body01" "head" 0 0)
}
actorsounds {
neutral {
hurtsound "aliens/bloodspider/hurt1"
hurtsound "aliens/bloodspider/hurt2"
hurtsound "aliens/bloodspider/hurt3"
deathsound "aliens/bloodspider/die1"
deathsound "aliens/bloodspider/die2"
}
}
//TODO: Balance values
resistance {
normal_spray 8
normal_light 15
normal_medium 20
normal_heavy 5
normal_steelblade 30
normal_monomolecularblade 0
normal_needle 1
blast 20
fire_medium 25
fire_heavy 10
fire_flamer 1
incendiary 0
shock 0
laser_light 5
laser_medium 5
laser_heavy 5
plasma_light 30
plasma_medium 30
plasma_heavy 20
plasma_pierce 0
particlebeam_light 10
particlebeam_medium 20
particlebeam_heavy 20
stun_electro 999
stun_gas 999
}
templates (
alien_hovernet
)
}
team hovernet_adv
{
name "_Combat Hovernet"
tech rs_alien_hovernet_adv_autopsy
team "alien"
armour false
robot true
weapons false
onlyWeapon hovernet_adv_plasma
footstepsound "aliens/hovernet/move1"
size 1
//hit_particle none
death_texture "pics/sfx/blood/blood_oil_2"
bodytype default_unipart
names alien_hovernet_adv_names
models {
neutral("aliens/hovernet_adv" "body01" "head" 0 0)
}
actorsounds {
neutral {
hurtsound "aliens/bloodspider/hurt1"
hurtsound "aliens/bloodspider/hurt2"
hurtsound "aliens/bloodspider/hurt3"
deathsound "aliens/bloodspider/die1"
deathsound "aliens/bloodspider/die2"
}
}
//TODO: Balance values
resistance {
normal_spray 25
normal_light 60
normal_medium 50
normal_heavy 25
normal_steelblade 60
normal_monomolecularblade 15
normal_needle 3
blast 50
fire_medium 35
fire_heavy 10
fire_flamer 2
incendiary 45
shock 0
laser_light 10
laser_medium 10
laser_heavy 10
plasma_light 50
plasma_medium 40
plasma_heavy 20
plasma_pierce 0
particlebeam_light 30
particlebeam_medium 40
particlebeam_heavy 50
stun_electro 999
stun_gas 999
}
templates (
alien_hovernet
)
}