* base/textures png crush.
* Reduced filesizes of the tex_nature textures folder by compressing/optimizing the files with pngout
* [TEXTURE_.MAP_RESCALE-tex_nature/dirt003-0.5-0.5] * Rescaled all dirt003 textures on all map files and prefabs * Replaced dirt003 texture with a 512x512 pixel version (was 256x256 before)
* Brought back dirt001, renamed new dirt001 -> dirt003, updated LICENSES
* replaced textures with proper licensed versions
* replaced textures with gpled versions