* base/textures png crush.
* Recompressed all textures in base/textures/tex_lights with Trimage image compressor and commited those files, where a filesize reduction of at least 5% (up to 68.7%) was achieved
* Reduced filesizes of the tex_lights texture folder by compressing/optimizing the files with pngout
* Glow maps, normal maps and specular maps for light textures
* WIP alien base with some texture maps
* Adjustments to tex_material/metal012 and 013
* Some new textures, still need work
* Some flat, tileable concrete and metal textures