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base/textures/tex_buildings/wall023_nm.png Commit Log


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[f49de3] (139 Bytes) by DarkRain DarkRain

* base/textures png crush.

2017-11-19 01:28:57 View
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[f6d03d] (362 Bytes) by Martin Gerhardy Martin Gerhardy

* crushed png files

2012-11-02 07:54:54 View
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[1e0bd3] (362 Bytes) by mcr2010 mcr2010

* Recompressed all textures in base/textures/tex_buildings with Trimage image compressor and commited those files, where a filesize reduction of at least 5% (up to 95.2%) was achieved

2012-01-01 16:41:04 View
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[8af0b7] (4.5 kB) by Nate Wright Nate Wright

* Large versions for tex_buildings/wall023-25

2011-08-07 15:02:46 View
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[59cc8d] (4.5 kB) by mcr2010 mcr2010

* Minor map texture rescale operation:
* [TEXTURE_.MAP_RESCALE-tex_buildings/wall023-0.5-0.5]
* [TEXTURE_.MAP_RESCALE-tex_buildings/wall024-0.5-0.5]
* [TEXTURE_.MAP_RESCALE-tex_buildings/wall025-0.5-0.5]
* [TEXTURE_.MAP_RESCALE-tex_doors/door009-0.3125-0.3125] Previous tex size was non-power-of-2: 160x80 pixel
* [TEXTURE_.MAP_RESCALE-tex_material/metal002-0.25-0.25]
* [TEXTURE_.MAP_RESCALE-tex_material/metall007-0.25-0.25]
* [TEXTURE_.MAP_RESCALE-tex_misc/pipes002-0.3125-0.5] Previous tex size was non-power-of-2: 160x128 pixel
* [TEXTURE_.MAP_RESCALE-tex_vehicles/gabstap_b-0.25-0.25]
*
* Rescaled all above mentioned textures on all map files and prefabs
*
* Replaced wall023 and wall023_nm with their high-res doubles
* Removed redundant wall023lrg and wall023lrg_nm
* Replaced non-power-of-2 door009.jpg texture with high-res, hq png version
* Replaced metal002.jpg with hq, high-res png version
* Replaced metall007.jpg with hq, high-res png version
* Replaced pipes002.jpg with hq, high-res png version
* Replaced gabstap_b with hq, high-res version
*
* Updated LICENSES

2011-08-07 14:31:37 View
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[342b41] (629 Bytes) by mcr2010 mcr2010

* Reduced filesize of the tex_buildings textures folder by compressing/optimizing the .png files with pngout

2011-07-29 17:28:56 View
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[76ab6d] (3.3 kB) by Nate Wright Nate Wright

* Licensed a few more textures

2011-02-02 17:51:51 View
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[2ff39c] (None) by Nate Wright Nate Wright

* GPL'd tex_material/metall008

2010-08-23 13:16:01 View
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[b3c1cb] (None) by Nate Wright Nate Wright

* Normalmaps for some of my textures that were missing them.

2010-03-31 13:46:09 View
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[ce2c60] (None) by Nate Wright Nate Wright

* Some new textures for an electrical box

2010-03-21 03:26:48 View
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