* base/textures png crush.
* Reduced filesize of the tex_buildings textures folder by compressing/optimizing the .png files with pngout
* Replaced floor016 and floor016_nm with new texture and normalmap (source: Nexuiz), because it was a doublette of floor021 * Updated LICENSES
* [TEXTURE_.MAP_RESCALE-tex_buildings/floor016-0.25-0.25] * Rescaled all floor016 textures on all map files and prefabs (TODO:repeat this operation in data_source) * Replaced floor016 texture with a 512x512 pixel version (was 128x128 before)
* GPL'd some floor textures