* base/textures png crush.
* Reduced filesize of the tex_buildings textures folder by compressing/optimizing the .png files with pngout
* [TEXTURE_.MAP_RESCALE-tex_buildings/floor002-0.5-0.5] * Rescaled all floor002 textures on all map files and prefabs (TODO:repeat this operation in data_source) * Replaced floor002 with a 256x256 pixel version (was 128x128 before)
* replaced textures with MIT licensed versions