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base/models/soldiers/femalepower/body.md2 Commit Log


Commit Date  
[97d035] (6.1 MB) by Martin Gerhardy Martin Gerhardy

* new solider models

2012-05-22 15:53:50 View
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[a56df8] (1.8 MB) by Martin Gerhardy Martin Gerhardy

* removed glcmds from md2 files (to reduce the filesize)

2010-05-14 17:06:46 View
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[42a57f] (1.9 MB) by Martin Gerhardy Martin Gerhardy

* skins for female power armour model

2009-08-11 17:03:17 View
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[5c5ffd] (1.9 MB) by Werner Höhrer Werner Höhrer

* Finalized powerarmor animations for crouched melee, item-usage and biggun.

2009-01-07 21:44:28 View
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[75990d] (1.9 MB) by bayo bayo

* use the trunk base content

2008-10-20 13:04:16 View
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[d19b81] (None) by bayo bayo

* delete the base to allow to copy the trunk one

2008-10-20 13:03:17 View
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[171b72] (1.9 MB) by Werner Höhrer Werner Höhrer

* Finished melee attack (standing).

2008-02-15 18:18:09 View
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[877c1b] (1.9 MB) by Werner Höhrer Werner Höhrer

* Rearranged the animations to make the blend-file (and the anm file) easier to grasp
* Added panic0 animation
* Used new script to export animation-settings in the .anm file (still some manual editing needed, but it's much easier now)
* TODO: all the "move" (i.e. idle) animations
* TODO: shoot aniamtions for melee and items.

2008-02-14 14:40:36 View
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[1819e6] (1.5 MB) by Werner Höhrer Werner Höhrer

* Added (very rought) single-pistol animations
* Dixed some missing aniamtion-descriptions in the .anm files. (among others: "biggun" uses the "rifle" animations as a temporary solution)
* re-exported the changes to male&female md2 files

2007-10-12 11:58:14 View
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[51d8ba] (1.3 MB) by Martin Gerhardy Martin Gerhardy

* use the old models exported by hoehere - mine are broken

2007-10-08 19:00:50 View
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