|
From: <ufo...@li...> - 2011-07-31 22:25:52
|
Revision: 1158
http://ufo2000.svn.sourceforge.net/ufo2000/?rev=1158&view=rev
Author: ssvb
Date: 2011-07-31 22:25:46 +0000 (Sun, 31 Jul 2011)
Log Message:
-----------
Partial fix for issue #617, corrected typos and errors
Fixed mistakes with types 1, 2, 3 and 6 from the issue description.
1) factual mistake, editor screen. "Equipment cost" -> "Soldier cost"
because the cost value is not zero for a soldier without equipment.
2) overlapping message, main menu screen.
"connect to internet server" -> "connect to server". Overlap occured
in 640x480 resolution.
3) duplicating messages, scenario descriptions. Eliminated difference
in duplicating messages "Leader can have ..."/"Leader can use ..."
and "Leader can't have ..."/"Leader can't use ..."
6) typo, scenario description for Search and Destroy. "ennemy" -> "enemy"
From: Fomka <ste...@gm...>
Modified Paths:
--------------
trunk/src/editor.cpp
trunk/src/mainmenu.cpp
trunk/src/scenario.cpp
Modified: trunk/src/editor.cpp
===================================================================
--- trunk/src/editor.cpp 2011-07-07 00:33:10 UTC (rev 1157)
+++ trunk/src/editor.cpp 2011-07-31 22:25:46 UTC (rev 1158)
@@ -380,7 +380,7 @@
char str1[64]; // to adjust position of translated string
//int x1 = 120;
int x2 = 236;
- sprintf(str1, "%s: %4d", _("Equipment cost"), man->calc_full_ammunition_cost() );
+ sprintf(str1, "%s: %4d", _("Soldier cost"), man->calc_full_ammunition_cost() );
int w1 = text_length(g_small_font, str1); // right-justify string
textprintf(screen2, g_small_font, x2-w1, 20, COLOR_GRAY02, "%s", str1);
Modified: trunk/src/mainmenu.cpp
===================================================================
--- trunk/src/mainmenu.cpp 2011-07-07 00:33:10 UTC (rev 1157)
+++ trunk/src/mainmenu.cpp 2011-07-31 22:25:46 UTC (rev 1158)
@@ -240,7 +240,7 @@
the_dialog[MAINMENU_BACKGROUND].proc = d_mainmenu_background_proc;
- the_dialog[MAINMENU_INTERNET].dp = (void *) _("connect to internet server");
+ the_dialog[MAINMENU_INTERNET].dp = (void *) _("connect to server");
the_dialog[MAINMENU_HOTSEAT].dp = (void *) _("start hotseat game");
the_dialog[MAINMENU_GEOSCAPE].dp = (void *) _("show geoscape demo");
the_dialog[MAINMENU_LOADGAME].dp = (void *) _("load saved game");
Modified: trunk/src/scenario.cpp
===================================================================
--- trunk/src/scenario.cpp 2011-07-07 00:33:10 UTC (rev 1157)
+++ trunk/src/scenario.cpp 2011-07-31 22:25:46 UTC (rev 1158)
@@ -196,7 +196,7 @@
briefing_right[SC_CAPTURE][1] = _("from capturing by enemy. He is always visible on ");
briefing_right[SC_CAPTURE][2] = _("your opponent's minimap. ");
- options[SC_CAPTURE][0] = new Option(OPT_SWITCH, 0, _("Leader can have two-handed weapons"), _("Leader can't have two-handed weapons"), false);
+ options[SC_CAPTURE][0] = new Option(OPT_SWITCH, 0, _("Leader can use two-handed weapons"), _("Leader can't use two-handed weapons"), false);
options[SC_CAPTURE][1] = new Option(OPT_NONE);
options[SC_CAPTURE][2] = new Option(OPT_NONE);
}
@@ -206,7 +206,7 @@
name[SC_SEARCH] = ("Search and destroy");
briefing_left[SC_SEARCH][0] = briefing_right[SC_SEARCH][0] = _("You can deploy your units anywhere on the map. ");
- briefing_left[SC_SEARCH][1] = briefing_right[SC_SEARCH][1] = _("Find and kill the ennemy. All units will face ");
+ briefing_left[SC_SEARCH][1] = briefing_right[SC_SEARCH][1] = _("Find and kill the enemy. All units will face ");
briefing_left[SC_SEARCH][2] = briefing_right[SC_SEARCH][2] = _("away from the center and the outside of the map, ");
briefing_left[SC_SEARCH][3] = briefing_right[SC_SEARCH][3] = _("depending on the closest map feature. ");
briefing_left[SC_SEARCH][4] = briefing_right[SC_SEARCH][4] = _(" ");
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|