I doubt many people will use them, it'd just be /nice/.
Basically, mouseDown, mouseUp, and mouseMove events aren't implemented, which means you have to use polling instead.
I doubt either is more efficient, all thinks considered, but some people might prefer the event-driven style, especially given that half the game is already event driven.
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they aren't implemented?
funny, the code in the following functions in ICTOAN seemed to work, but I guess I must be deluded.
function EVT_mouseUp_levelmanager(x,y,button)
function EVT_mouseDown_levelmanager(x,y,button)
function EVT_mouseMove_levelmanager(x,y,prevX,prevY,Lbutton,Rbutton)
this is surprising, since I thought that the mouse-chasing code for my game relied on those functions, as well as shooting and dropping mines. oh well, i guess i can delete those features for the time being.