Hello all!!
I'm going to write converter u3d to another format (stl in my case). For this purpose I need to get mesh or set of faces, edges, vertexes, textures. Am I right that u3d files contain this information inside? I use IFXLoadManager and I can receive IFXReadBuffer. But what to do next? What shoud I use to get mesh? It would be great, if you can get some code example of this.
Thanks.
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Hello all!!
I'm going to write converter u3d to another format (stl in my case). For this purpose I need to get mesh or set of faces, edges, vertexes, textures. Am I right that u3d files contain this information inside? I use IFXLoadManager and I can receive IFXReadBuffer. But what to do next? What shoud I use to get mesh? It would be great, if you can get some code example of this.
Thanks.
I have only a general idea: track how the sample viewer works, going backwards from where the data is being fed to OpenGL via its well-known API.