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How to get mesh from *.u3d

2016-04-27
2016-05-01
  • Vladislav Agafonov

    Hello all!!
    I'm going to write converter u3d to another format (stl in my case). For this purpose I need to get mesh or set of faces, edges, vertexes, textures. Am I right that u3d files contain this information inside? I use IFXLoadManager and I can receive IFXReadBuffer. But what to do next? What shoud I use to get mesh? It would be great, if you can get some code example of this.
    Thanks.

     
  • Michail Vidiassov

    I have only a general idea: track how the sample viewer works, going backwards from where the data is being fed to OpenGL via its well-known API.

     

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