does anyone here uses U3D with VC2012 64bit? Generating the project files via CMake and compiling U3D is no problem. But if I start HelloU3DWorld as a first test, I'll always got an exception inside
// Vertex 0 - lower left
vIter.GetPosition()->Set(0, 0, -50); // crash here
I hadn't problems with older U3D versions and VC2010 in 64bit mode - is there something to change in the project settings?
in IFXDataTypes.h file change line
typedef unsigned int UPTR;
typedef unsigned __int64 UPTR;
It should work
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