I normally deal with a model which consists of nodes from 10000 to 500000.
I'm trying to make u3d file, but it takes too long.
my development environment is VS2008 x64/win32.
when I pause while I'm debugging, i think it takes long time in dealloc ( I'm guessing through calling stack).
Is there any way to make it much faster, or is it just normal?
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