Wiebe - 2015-07-21

Hi,

PDF seems to limit the number of textures that con be used. More then 256 textures (or shaders?) do not seem possible.

I have a 3D array of 50X101X126 voxels. This requires 50+101+126 textures, all in one mesh. PDF does not seem to handle this properly.

Next step is to split the mesh in separate meshes, or to merge smaller textures in a larger texture. Both will take time, and I fear I'll run into other limits (max texture size etc.).

I am using my own U3D library (in LabVIEW), so there is a change I made a mistake.

I just hoping for a confirmation that this is a limit in U3D, or a bug in Acrobat reader (there seem to be a lot of them).

Thanks,

Wiebe.