PDF seems to limit the number of textures that con be used. More then 256 textures (or shaders?) do not seem possible.
I have a 3D array of 50X101X126 voxels. This requires 50+101+126 textures, all in one mesh. PDF does not seem to handle this properly.
Next step is to split the mesh in separate meshes, or to merge smaller textures in a larger texture. Both will take time, and I fear I'll run into other limits (max texture size etc.).
I am using my own U3D library (in LabVIEW), so there is a change I made a mistake.
I just hoping for a confirmation that this is a limit in U3D, or a bug in Acrobat reader (there seem to be a lot of them).
Thanks,
Wiebe.
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Hi,
PDF seems to limit the number of textures that con be used. More then 256 textures (or shaders?) do not seem possible.
I have a 3D array of 50X101X126 voxels. This requires 50+101+126 textures, all in one mesh. PDF does not seem to handle this properly.
Next step is to split the mesh in separate meshes, or to merge smaller textures in a larger texture. Both will take time, and I fear I'll run into other limits (max texture size etc.).
I am using my own U3D library (in LabVIEW), so there is a change I made a mistake.
I just hoping for a confirmation that this is a limit in U3D, or a bug in Acrobat reader (there seem to be a lot of them).
Thanks,
Wiebe.