Hello, I started working with u3d files and tried to read the standard but I have difficulties undersanding how the uv mapping works. I tried to parse few u3d files to get an idea but stilleedsome help. Can you explain through a simple cube example how the mapping works if I want to add an image as a texture on every face of the cube. Like which uv values to give each of the 8 vertices of the cube. This would be of great help for me.
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Hello, I started working with u3d files and tried to read the standard but I have difficulties undersanding how the uv mapping works. I tried to parse few u3d files to get an idea but stilleedsome help. Can you explain through a simple cube example how the mapping works if I want to add an image as a texture on every face of the cube. Like which uv values to give each of the 8 vertices of the cube. This would be of great help for me.
I'd suggest to look at IDTF examples.
Last edit: M 2019-11-14