While trying the sample player, I have faced the following problem. Has anyone observed this before?
when I run the sample player on 'output.u3d' file using the precompiled IFXCore.dll file that ships with U3DSS, everything looks fine. The problem is that when I use IFXCore.dll that I compiled on my machine from the source using VC++, I see some problems on the texture, where the texture appeares tiled on faces at ~90 degrees of view angle.
I recompiled the file multiple times but still see the same. Should there be any difference between the two DLLs? Thanks for your help.
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Hello,
While trying the sample player, I have faced the following problem. Has anyone observed this before?
when I run the sample player on 'output.u3d' file using the precompiled IFXCore.dll file that ships with U3DSS, everything looks fine. The problem is that when I use IFXCore.dll that I compiled on my machine from the source using VC++, I see some problems on the texture, where the texture appeares tiled on faces at ~90 degrees of view angle.
I recompiled the file multiple times but still see the same. Should there be any difference between the two DLLs? Thanks for your help.
Hello,
I'm still not able to figure this out. Appreciate any help on this matter.
Regards.
Hy,
I could help you if I could only compile it: i am looking for the 3DSMAX SDK.
Do you know where i could get it?
Thanx