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U3D Sample Software Gold Update 1.2

2007-01-24
2013-05-28
  • Roman Borisov

    Roman Borisov - 2007-01-24

    Hello!

    The U3D Sample Software Gold Update 1.2 is now available for general download at http://sourceforge.net/projects/u3d

    Release notes:
    -------------
    Added MacOS support for Core, Exporting and Importing functionality
    Added MacOS rendering functionality and simple player for MacOS
    Added NURBS modifier extension sample, which includes importing, exporting functionality according U3D spec and simple tesselator
    Added U3D parser sample with bitencoder and bitdecoder functionality, which creates a dump of U3D files in text XML format
    Added NewBaseMesh extension sample, which shows how to use extensibility for new geometry representation
    Added BaseMeshConverter sample, which shows how to write U3D files with compressed base mesh block
    Added big-endian platfroms support
    Added test system with unit tests
    Fixed extensibility issue with wrong position of New Object Type Block in the U3D stream if extension generator is used
    Code changed to compile with Microsoft Visual Studio 2005 compiler
    Code changed to build on 64-bit platforms
    Made minor code clean-up in bones functionality
    Changed encoding field in project option files from "windows-1252" to "utf-8"
    Improved robustness of IFXPackWeights class functionality to avoid possible read overruns
    Improved IPPReallocate function for large scenes
    Fixed reading of transformation matrix in IDTFConverter
    Improving calculation accuracy in CLODAuthor functionality
    Predicates functionality moved from Glyph folder to Dependencies folder
    IDTFConverter now configures IFXAuthorCLODCompiler not to generate CLOD updates if only base mesh should be written
    IFXSetDefaultLocale function added to the Platfrom project
    -------------

    U3D SampleSoftware Development Team

     
    • thomas

      thomas - 2007-02-28

      Hi,

      I can read that this release was updated for Visual Studio 2005 which I can agree. I can build it here nicely.
      I can also read that it was changed to build on 64-bit platforms. This does not work here with VS2005.
      Is this only valid for other compiler/platforms rather than VS2005?

      Thomas

       
    • Michail Vidiassov

      Hi,
      what big-endian platfroms are really supported,
      on Mac OS PPC it fails to compile, since
      IFXHistogramDynamic.cpp has SSE2/MMX asm code!

            Sincerely, Michail

       

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