Release notes:
-------------
Added MacOS support for Core, Exporting and Importing functionality
Added MacOS rendering functionality and simple player for MacOS
Added NURBS modifier extension sample, which includes importing, exporting functionality according U3D spec and simple tesselator
Added U3D parser sample with bitencoder and bitdecoder functionality, which creates a dump of U3D files in text XML format
Added NewBaseMesh extension sample, which shows how to use extensibility for new geometry representation
Added BaseMeshConverter sample, which shows how to write U3D files with compressed base mesh block
Added big-endian platfroms support
Added test system with unit tests
Fixed extensibility issue with wrong position of New Object Type Block in the U3D stream if extension generator is used
Code changed to compile with Microsoft Visual Studio 2005 compiler
Code changed to build on 64-bit platforms
Made minor code clean-up in bones functionality
Changed encoding field in project option files from "windows-1252" to "utf-8"
Improved robustness of IFXPackWeights class functionality to avoid possible read overruns
Improved IPPReallocate function for large scenes
Fixed reading of transformation matrix in IDTFConverter
Improving calculation accuracy in CLODAuthor functionality
Predicates functionality moved from Glyph folder to Dependencies folder
IDTFConverter now configures IFXAuthorCLODCompiler not to generate CLOD updates if only base mesh should be written
IFXSetDefaultLocale function added to the Platfrom project
-------------
U3D SampleSoftware Development Team
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I can read that this release was updated for Visual Studio 2005 which I can agree. I can build it here nicely.
I can also read that it was changed to build on 64-bit platforms. This does not work here with VS2005.
Is this only valid for other compiler/platforms rather than VS2005?
Thomas
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hello!
The U3D Sample Software Gold Update 1.2 is now available for general download at http://sourceforge.net/projects/u3d
Release notes:
-------------
Added MacOS support for Core, Exporting and Importing functionality
Added MacOS rendering functionality and simple player for MacOS
Added NURBS modifier extension sample, which includes importing, exporting functionality according U3D spec and simple tesselator
Added U3D parser sample with bitencoder and bitdecoder functionality, which creates a dump of U3D files in text XML format
Added NewBaseMesh extension sample, which shows how to use extensibility for new geometry representation
Added BaseMeshConverter sample, which shows how to write U3D files with compressed base mesh block
Added big-endian platfroms support
Added test system with unit tests
Fixed extensibility issue with wrong position of New Object Type Block in the U3D stream if extension generator is used
Code changed to compile with Microsoft Visual Studio 2005 compiler
Code changed to build on 64-bit platforms
Made minor code clean-up in bones functionality
Changed encoding field in project option files from "windows-1252" to "utf-8"
Improved robustness of IFXPackWeights class functionality to avoid possible read overruns
Improved IPPReallocate function for large scenes
Fixed reading of transformation matrix in IDTFConverter
Improving calculation accuracy in CLODAuthor functionality
Predicates functionality moved from Glyph folder to Dependencies folder
IDTFConverter now configures IFXAuthorCLODCompiler not to generate CLOD updates if only base mesh should be written
IFXSetDefaultLocale function added to the Platfrom project
-------------
U3D SampleSoftware Development Team
Hi,
I can read that this release was updated for Visual Studio 2005 which I can agree. I can build it here nicely.
I can also read that it was changed to build on 64-bit platforms. This does not work here with VS2005.
Is this only valid for other compiler/platforms rather than VS2005?
Thomas
Hi,
what big-endian platfroms are really supported,
on Mac OS PPC it fails to compile, since
IFXHistogramDynamic.cpp has SSE2/MMX asm code!
Sincerely, Michail