Hello
I am trying to write a C# wrapper class for u3d dlls.
The approach I have in my mind is that I create a C++ dll which contains functions which can make call to the functions inside the actual and then the dll created by me can be used from within C# using interop.
Do anyone know of a better/quicker way of creating the C# wrapper for this particular project?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hello
I changed the configuration oh helloworld project to make it a dll and renamed the main function and exported it.
Then I wrote a C# application and called the exported function but when I call it an exception is thrown
"IFXCOMInitialize() failed cannot load IFXCORE"
IFXCORE.dll is present in the directory where application is present.
What might be the problem?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hello
I am trying to write a C# wrapper class for u3d dlls.
The approach I have in my mind is that I create a C++ dll which contains functions which can make call to the functions inside the actual and then the dll created by me can be used from within C# using interop.
Do anyone know of a better/quicker way of creating the C# wrapper for this particular project?
Hello
I changed the configuration oh helloworld project to make it a dll and renamed the main function and exported it.
Then I wrote a C# application and called the exported function but when I call it an exception is thrown
"IFXCOMInitialize() failed cannot load IFXCORE"
IFXCORE.dll is present in the directory where application is present.
What might be the problem?