Hi (again)

I have a question regarding the read of the transformation matrix of a specific view.

I import a existing U3D in Acrobat 3D, and print out the matrix.

Then i import the U3D into my program and receive a wrong matrix.

Right matrix (Acrobat 3D)

(-0.2514, -0.944258, 0.212544, 0),
(-0.924883, 0.299095, 0.234806, 0),
(-0.285289, -0.137548, -0.94852, 0),
(828.097, 497.922, 3457.03, 1)

Wrong matrix (my application)

(0.251422, 0.944254, -0.212537, 0),
(-0.924887, 0.299109, 0.234773, 0),
(0.285257, 0.137545, 0.948530, 0),
(0.828097, 0.497922, 3.457028, 1)

As you can see, some prefixes (- and +) are wrong, also the values in the last line.

I receive the matrix with that piece of code:

   
        for ( unsigned int i = 0; i < m_pViewIndeces.size(); i++ )
        {

        U32 viewId = m_pViewIndeces[i];
                IFXDECLARELOCAL( IFXView, pView );

        result = m_pNodePalette->GetResourcePtr( viewId, IID_IFXView, (void**) &pView );

                U32 index;
        IFXCHECKX(m_pNodePalette->FindByResourcePtr(pView, &index));

        IFXMatrix4x4& viewMatrix = (IFXMatrix4x4&)pView->GetMatrix(0);

                }

There are no detected errors, the program runs clean trough, but the matrix are wrong ...

Can someone give me please a hint what I'm doing wrong?

Or have someone example code how to receive the right matrix from a view?

Thanks in advance,

Patrick