Hi Mauricio,
Interesting that you're thinking about using aspects - it's something
that I've been looking at for a while but ultimately decided that it
might make the "barrier to entry" too high for an open source game.
Unfortunately don't have any UML diagrams. You could probably figure
out the model fot the key classes pretty quickly though (Map, Thing,
Event, Script, Modifier, Properties)
I'm interested to see what you discover in your project - and also in
any innovations you develop that might be useful!
Mike.
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