I've just played through the game most of the way
<Having a bit of trouble doing the EXP grind on my
wizard in order to beat the tyrant>; unfortunately I'm
having a lot of trouble finding good places to grow in
experience at this point.
I can travel down who knows how many floors of measly
enemies to get to a decent level of opposition, or I
could run around the now essentially empty and
completely explored tyrants tower, but both of those
thigns are boring, finding new rooms with new traps and
treasures is fun.
Likewise there aren't that many towns in the game;
while it's good to be able to return to familiar
settings and see your good friendly shop whenever you
like, eventually there will be an item that you want
(like the book of black magic or holy magic that I'm
desperately looking for to increase my ammount of
magical ability), and buying up random items from a
shopkeeper in the hopes that they will restock is not
nearly as interesting as wandering into a new town.
Also; since shopkeepers never have that much on them
over half of my carried weight are soverigens...
I sugest adding some or all of the following to help
with this:
1- An alwase random dungeon that is leveled for player
level -5 or something like that, so that there is
alwase a supply of new areas that are a difficult
challange and contain good treasures. Perhaps have it
identified as 'a series of challanging caves' and when
you enter it it says something like 'you enter the most
difficult looking cave that you dare'
2- An alwase random town, that is leveled for the
player level (thereby containing lots of very expensive
items), it could be represented by a point on the map
that says 'traveling merchants bizarr' or something
like that.
3- An alwase random dungeon that is level for player
level, that alwase contains a random shop at player
level. This might be preferable to just a random town
to prevent item farming, by making the player run
through some hoops; but it also might just piss off the
player
4- A bookshop that contains all of the skill books in
the game, but at 100x there normal price; perhaps best
combined with 3, so that the bookshop is avalible at
any time but requires a run through a difficult dundeon
to get to. call the point on the map 'the long and
difficult road to the great library'
None of these are of terminal priority; but I think
they would greatly enhance the game.