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#37 monster factions

open
nobody
None
5
2004-12-31
2004-12-31
No

Monsters in the dungeon should have different factions.
Goblins would be just as much food to monsters as the
player, for example.

It could also be interesting to generate areas/levels
with different "tribes" of monsters. Say, the Redfist
Tribe of goblins and the Blacknail Tribe, who are at
war. Killing monsters of a faction

When the quest system is ready, the idea could of
course be expanded even further. ;-)

A slightly more indepth faction system for monsters
could also be useful in other ways. For example,
townies attack relatively harmless things like flies in
big droves - townies should run, guards should fight,
and fly swarms probably shouldn't be bothering people
anyhow.

Factions would have several possible relationships -
hate (kill on sight), protect (attack attackers of),
indifferen (ignore), fear (run away from).

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