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#29 inventory screen

open
nobody
None
5
2004-12-30
2004-12-30
No

it might be nice to offer a (perhaps optional?) modern
inventory management screen. i.e., show a grid of
"slots" (that scrolls indefinitely) that players can
drag items around, organize them, use them, and drop
them. the keyboard is great for quick access, but when
you have a large inventory it can be a bit of a pain.

a further refinement might be to categorize items, so I
can quickly find all wands, all weapons, all food
stuffs, etc.

Discussion

  • Mike Anderson

    Mike Anderson - 2005-01-03

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    Chris has done some great stuff on inventory filtering which
    might help here. Does this do what you are looking for?

     
  • Mike Anderson

    Mike Anderson - 2005-01-10

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    Been thinking a bout this.

    I'd rather that the player didn't have to manually manage
    inventory - best if we can think of clever ways to manage
    the inventory on the player's behalf. The filtering
    certainly helps.

    I think we can also do clever stuff like moving items around
    when they are used, remembering the last inentory position
    for diferent command separately etc.

     
  • Nobody/Anonymous

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    You can certainly continue to automate almost all of
    inventory management even with a prettier interface.

    The filter stuff is nice, but it's still a bit of a pain.
    Why not just group items automatically anyhow? Slash'em and
    a couple other roguelikes do this. They display something like:

    * Food *
    a) apple
    b) bread
    * Wands *
    c) mahogany wand
    d) wand of nuclear blasts
    * Weapons *
    e) longbow
    f) silver longsword
    * Armor *
    g) green berret
    * Accessories *
    h) ring of power

    Filtering by group might then just jump to the appropriate
    section.

    That can still be done with a prettier, moden-gamish
    interface. The advantage of a modern interface is that
    mouse interaction is a lot easier, and users don't need to
    know what "mode" the inventory screen is in (use, drop,
    wear, etc). It basically can make pure-mouse play a little
    closer to reality, which'll be good for all the
    keyboardaphobes out there. ~_^

     

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