it might be nice to offer a (perhaps optional?) modern
inventory management screen. i.e., show a grid of
"slots" (that scrolls indefinitely) that players can
drag items around, organize them, use them, and drop
them. the keyboard is great for quick access, but when
you have a large inventory it can be a bit of a pain.
a further refinement might be to categorize items, so I
can quickly find all wands, all weapons, all food
stuffs, etc.
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Chris has done some great stuff on inventory filtering which
might help here. Does this do what you are looking for?
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Been thinking a bout this.
I'd rather that the player didn't have to manually manage
inventory - best if we can think of clever ways to manage
the inventory on the player's behalf. The filtering
certainly helps.
I think we can also do clever stuff like moving items around
when they are used, remembering the last inentory position
for diferent command separately etc.
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You can certainly continue to automate almost all of
inventory management even with a prettier interface.
The filter stuff is nice, but it's still a bit of a pain.
Why not just group items automatically anyhow? Slash'em and
a couple other roguelikes do this. They display something like:
* Food *
a) apple
b) bread
* Wands *
c) mahogany wand
d) wand of nuclear blasts
* Weapons *
e) longbow
f) silver longsword
* Armor *
g) green berret
* Accessories *
h) ring of power
Filtering by group might then just jump to the appropriate
section.
That can still be done with a prettier, moden-gamish
interface. The advantage of a modern interface is that
mouse interaction is a lot easier, and users don't need to
know what "mode" the inventory screen is in (use, drop,
wear, etc). It basically can make pure-mouse play a little
closer to reality, which'll be good for all the
keyboardaphobes out there. ~_^