I would contact BitDefender support - there is nothing dangerous about TVGL SourceForge would not have allowed it, and you can also see on VirusTotal that only bit defender thinks this for some reason: https://www.virustotal.com/gui/url/95fdcdde58d497a67e3a26396a13cc4cb842e292c805cc84ec83b43b8f343c93 Feel free to build from source if you're still worried...
BitDefender blocks attempt to download the app
This is a very interesting idea. Monitoring all executables according to an arbitrary filter would be too complex, likely requiring a file system driver: https://stackoverflow.com/a/1109590/67824 However, there seems to be a simple and elegant way to monitor all processes by name from a pre-defined list: https://stackoverflow.com/a/2682447/67824 A couple of follow-up questions: 1. Why manage a list in TVGL instead of just creating TV shortcuts for those programs? 2. Why prompt and not execute according...
Prompt before exe from list/specific drive starts
Prompt before exe from list/specific drive starts
Hey, sorry for the long delay, I never got notifications for threads here for some reason :( Unfortunately TVGL changes the default audio output globally so that won't work, not even sure what you're asking is possible without writing an audio driver or something similarly complex... Some games let you choose the audio device in their settings though, so that might persist even if the default audio device changes.
Hey, thank you for this software, it is awesome. I do have one question or request: Is there a way to switch the audio for JUST a single game to the HDMI output, and keep all other software outputting to the default output? I would like to switch to my TV for a game, and have only the sound from that game outputting to HDMI. I want the main PC to still be outputting to my computer's speakers. Thank you very much.
Again, I'm using nircmd which accepts the .\DISPLAY2. syntax so this is what I'll keep on using as the underlying identifier. EDID would be used for display purposes. And hey, Windows is not stupid ;)
Yeah, Windows10 tends to rename them, I think it's if you disconnect them at least, and sometimes just for some random reason. Not often enough that's it's a big problem, but I'd still like to get a permanent solution to it. And yes, I definitely see it would be an issue to pass the EDID Name to Nircmd or others because they would need to be unique. However, I think if you connect two devices of the same type they would still be named uniquely (by Windows), so it might work. Maybe use the EDID name...
Yeah, Windows10 tends to rename them, I think it's if you disconnect them at least, and sometimes just for some random reason. Not often enough that's it's a big problem, but I'd still like to get a permanent solution to it. And yes, I definitely see it would be an issue to pass the EDID Name to Nircmd or others because they would need to be unique. However, I think if you connect two devices of the same type they would still be named uniquely (by Windows), so it might work. Maybe use the EDID name...
Hi Stian, By EDID support I meant displaying the EDID information as a visual aid, not actually using them for monitor resolution (like you said they are not guaranteed to be unique). For the same reason, I won't try and use a substring of the device name for audio. I need something that is guaranteed to be unique by the OS. BTW, TVGL is using nircmd uder the covers which expects identifiers like \.\DISPLAY2. So if Windows changes the identifiers I'm afraid you'll have to modify the shortcut or run...
Thanks for the reply Ohad, it's just a small suggestion, like I said, and the program works fine as long as I can identify which monitor is which. I've actually had two bat files doing the same for a couple of years now, but I think this program was a good alternative way to handle it. The bat files orginally used Nircmd, but I've since changed to using Multimonitortool and Setvolumeview from Nirsoft, mainly since Setvolumeview supports using a sub-string of the device name instead of the name as...
Thanks for the reply Ohad, it's just a small suggestion, like I said, and the program works fine as long as I can identify which monitor is which. I've actually had two bat files doing the same for a couple of years now, but I think this program was a good alternative way to handle it. The bat files orginally used Nircmd, but I've since changed to using Multimonitortool and Setvolumeview from Nirsoft, mainly since Setvolumeview supports using a sub-string of the device name instead of the name as...
Hi Stian, You raise a good point. I should be able to do this using SetupAPI and EDIDParser / KaiTai. Or maybe even run MultiMonitorTool / MonitorInfoView and parse their output csv/xml (to save myself the Win32 P/Invoke headache). When I get the time, I'm hoping to move this project to GitHub and make some changes, so I'll take a crack at this one too. In the meanting, since this "blind identification" is just a one-time thing it's not the end of the world... Thanks, Ohad
Hi Stian, You raise a good point. I should be able to do this using SetupAPI and EDIDParser. Or maybe even run MultiMonitorTool / MonitorInfoView and parse their output csv/xml (to save myself the Win32 P/Invoke headache). When I get the time, I'm hoping to move this project to GitHub and make some changes, so I'll take a crack at this one too. In the meanting, since this "blind identification" is just a one-time thing it's not the end of the world... Thanks, Ohad
Hi Stian, You raise a good point. I should be able to do this using SetupAPI and EDIDParser. Or maybe even run MultiMonitorTool / MonitorInfoView and parse its output csv/xml (to save myself the Win32 P/Invoke headache). When I get the time, I'm hoping to move this project to GitHub and make some changes, so I'll take a crack at this one too. In the meanting, since this "blind identification" is just a one-time thing it's not the end of the world... Thanks, Ohad
Suggestion: Use "Monitor Name" from EDID if possible?
After you close the game, does TVGL revert the main display back to be the PC monitor...
After you close the game, does TVGL revert the main display back to be the PC monitor?...
Desktop icons stay on TV after closing game
Please navigate to C:\TVGL before you run the command (cd C:\TVGL)
Even I try to update the "nircmd.exe" to NirSoft - NirCmd v2.81 (try both x64 & ...
Microsoft Windows [Version 10.0.10586] (c) 2015 Microsoft Corporation. All rights...
Regarding the screen names, I'm getting them from the OS, so they are likely to change...
For me I use "C:\TVGL\TVGameLauncher.exe" (indeed I save some char). Yes I have some...
Interesting, maybe I'll try using short paths. In the meantime, try putting TVGL...
Application Limitation
Hah, of course I figure out a fix right after I post. For anyone else having this...
Here's the full command I'm trying to run: C:\Programs\TvGameLauncher>C:\Programs\TvGameLauncher\TVGameLauncher.exe...
Hi, great app, but it doesn't work in big picture mode. I'd like to use: -a "-bigpicture"...
Fixed shell execution
More FxCop fixes
Fixed FxCop warnings
Shell execution. Defined static analysis ruleset.
FxCop warnings
moved dialog code to codebehind (improve MVVM d...
Fixed bug for systems with a single display
incremented version and updated changelog
Fixed disconnected devices bug for systems with...
clarified tooltip for Duplicate display settings
Added fatal exception message
Aelij code review + bug fixes
remove dash from shortcut suffix
improved swapping shortcuts, fixed versioning
Added generic TV and monitor shortcuts
Yes, it will work with any application. In fact, I use it with MediaPortal.
Thank-you for the quick reply, but I would still like to know can it be used for...
HDMI problem
Hi Blue, I'm afraid this is unrelated to TvGameLauncher which simply switches the...
HDMI problem
Clarified executable location dialog title for ...
fixed readme
Fixed batman Arkham City sample description. Ad...
Changed combobox order and added tooltips. upda...
Added Console logger. Added missing files.
finished settings
Darkener complete
working on settings
Run on TV working
Darken working
url parsing works
Working version
Yet more WPF
more wpf and some interop
fixed gui a bit
initial wpf gui
remove redundant structs
shared struct
namespace fix
InternetShortcut
Added support for lnk parsing
1.0.0.1
added missing files
added -k switch to readme samples
readme
steam readme
copy readme
Process watcher
icon
first working version
initial commit