Re: [tuxracer-devel] skewing the map
Status: Beta
Brought to you by:
jfpatry
From: Jasmin P. <jf...@mu...> - 2000-10-13 18:19:35
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Hi, Can you send me a copy of your level? Send it to me, not to the list, and tar and gzip it before sending please. It's possible that this is a bug; having your files to test with would certainly help determine that. Cheers, Jasmin On Fri, Oct 13, 2000 at 02:05:39AM -0400, kb wrote: > Howdy, > First I want to say I love TuxRacer. It is a blast. And I want to > thank you for creating something that is so easy to customize and play > with. This is the first time I have ever tried making my levels or > maps. I am having a little difficulty, however. I am one of those > crazy people that jump right in and try and do something really big > instead of starting off small. I like big maps like to be able to > go on and on. So I created a map that is 100 x 5000 pixels. I know I > am completely nuts but I love the it just keeps goin' and goin'. My > question is can the game only handle so many items on the trees.rgb no > matter how big the map is? My trees.rgb is not being represented > correctly and I am wondering if I have overloaded it. Except for > some trees that are showing up all along the route, all my items > herring, flags and starting line (actually lines) don't start until > half way down the map. Then they fill up nearly the whole thing. I > have multiple starting lines, fish, etc. Is it just too big or is > there a parameter in the course.tcl file that I need to play with to > get the right effect? Thanks in advance for the help and my hat is > off to you Jasmin and your team this is a great game. > > Thanks, > Carey Lott > -- Jasmin Patry Master's Student, Dept. of Computer Science jf...@cg... http://www.cgl.uwaterloo.ca/~jfpatry/ |