[tuxracer-devel] skewing the map
Status: Beta
Brought to you by:
jfpatry
From: kb <kb...@cl...> - 2000-10-13 06:05:45
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Howdy, First I want to say I love TuxRacer. It is a blast. And I want to = thank you for creating something that is so easy to customize and play = with. This is the first time I have ever tried making my levels or = maps. I am having a little difficulty, however. I am one of those = crazy people that jump right in and try and do something really big = instead of starting off small. I like big maps like to be able to go = on and on. So I created a map that is 100 x 5000 pixels. I know I am = completely nuts but I love the it just keeps goin' and goin'. My = question is can the game only handle so many items on the trees.rgb no = matter how big the map is? My trees.rgb is not being represented = correctly and I am wondering if I have overloaded it. Except for some = trees that are showing up all along the route, all my items herring, = flags and starting line (actually lines) don't start until half way down = the map. Then they fill up nearly the whole thing. I have multiple = starting lines, fish, etc. Is it just too big or is there a parameter = in the course.tcl file that I need to play with to get the right effect? = Thanks in advance for the help and my hat is off to you Jasmin and = your team this is a great game. Thanks, Carey Lott |