Re: [tuxracer-devel] Speed Boosts
Status: Beta
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From: Troy C. Jr. <dr...@so...> - 2000-08-11 19:55:15
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> > > Now, I do have one problem... It seems textures are stretched within the > > engine with no apparent way for the course developer to alter them. My > > bulls eye texture (directly drawn onto a copy of the snow texture) gets > > stretched out to a size of about 3x3 or 4x4 (In relation to course map > > pixels). Would it be feasible to allow texture stretching values to be > > defined within the course script? > > We're in the process of re-writing this portion of the engine. We're > still testing different approaches, but the idea is to make the > transitions between the different terrain types smooth. Depending on > the approach we use, we might have to impose constraints on how textures > are "stretched out" on the terrain, so making that definable in the > course script probably might not be possible. > > So I guess my answer is: I'll get back to you on that. :) Understandable. I'm happy to hear that smooth texture transitions are in the works. I suppose, then, that I should modify my question: If I were to release my map for the current release of Tux Racer, how many texture pixels can I get for each pixel of the map? Unless the next release is in the near future, I was hoping to share my new map with everyone soon. =) > Some great ideas there! I especially like the ideas of damage and > "special" modifiers for terrain. We probably also need a "paddling" > modifier -- i.e., how well can tux paddle on this surface (I'm currently > using the friction coefficient but that allows tux to really scoot on > rock, which isn't right). > > Thanks -- I'll keep your suggestions in mind as we continue development. I'm glad you found them useful. I'm not a terribly good programmer at the moment, so I'm afraid the best I can do is suggest. =) When I get some time, I'll try to nose through the source and see if there's any way I can help. This is a project I'd really like to support if I can. Troy Corbin Jr. |